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https://vintagecomputing.ch/?browseid=268
The arcade was a place to play games, meeting point. In the german part of switzerland there were almost only males (you could also gambel). They were dark in the most of cases.
In the ‘westschweiz’ there were a lot more women in also in the arcades and younger people (for example in Lausanne). 
In the arcades there were always different types of arcades (older and the latest), than ‘table football’, flippers and so on. 
https://vintagecomputing.ch/?browseid=4612

..ich hab'zu Hause selbst 'nen Mac

Im Gegensatz zu GudrunLandgrebe (»Mit Computernkenne ich mich gar nichtaus) sind für Hauptdarsteller Peter Sattmann Computerund Happy-Computer nichts Unbekanntes. 
Er gab uns be-reitwillig auf dem Weg voneinem Drehort zum anderenAuskunft.
Sie spielen bei »Bastard®den Computer-Freak. Sie sehen nicht aus, wie ein typischer Computerfreak. SindSie einer?
P. Sattmann: Nein, sicher binich kein Computer-Freak. Andererseits habe ich zuHause einen Apple Macintosh, auf dem ich überwiegend Musik mache. Ein Computer kann schon ein paartolle Dinge.
Wie sind Sie mit der Rolleund dem »Partner Compu-ter zurechtgekommen?
P. Sattmann: Es war teilwei-se schon etwas ungewöhn-lich, an so einer Kiste zu spielen. 
Aber am Ende ging eshervorragend.
Das Interview mit Peter Sattmann führte unsere Mitarbeiterin Rita Gietl
Happy Computer, Ausgabe 7/Juli 1988
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2023-04-16 13:19:38
https://vintagecomputing.ch/?browseid=8258

Our President, Paul Schaerer

As Our President since 1993 he tries to keep the club running. He also tries to "fill" the club-MAGA 
He was born at 1st of April 1954 and is an educated radio-tv technician. 1978 he startet working for IBM and acts as a Hardware Level2 supporter since January 1997 in still the same company. 
Even if he works with "real PCs", he loves MSX. He is a hardwareman and You can see it because he developped a lot of Hardwarestuff. 
->Slotexpander, Modeltrain-controlling and some other hardware. 
His e-mail address: schaere@ibm.net

Our Vice-President, Peter Burkhard

This man is the driven force of SUNRISE SWISS and so also the driving force to developp all the excellent projects released by SUNRISE SWISS. In his professional live he is a salesman who sells courtains. 
During his small free time he likes to play games with MSX and Playstation. He is the guy who everytime finds new software like games, demos and sounds in all over the world. He also holds contact with all MSXers all over the world. To do this, a thing not from MSX is very helpfull to him; INTERNET. 
His e-mail address: pburkhard@msx.ch
picture of Vice-President
picture of Cashier

Our Cashier, Hans Juergen Rechsteiner

One of the most important jobs in a club is the cashiers job. This is not only his job for the club, but it is also a big part of his daily business. He is the branch manager in a large chain store with stores all over Switzerland.
As an MSX computer-hobbyist, he mostly tries to make titles for his own movies. He also likes it to developp own sounds with his music-module. Another thing he loves is to make bar-b-queues. How all the other things, he also does this nearly perfect. 
His e-mail address: hjrechi@swissonline.ch

Our Secretary, Hans Langenauer

His job in our club is, to write everything about our monthly meetings. This is not an easy, but a very intresting job. He also writes all the paperstuff for the club. In his professional live he is a government official in a village near St. Gall. If he don't have to write articles for the MAGA, he loves it to make movies. On every ocassion, he is there with his camcorder. All this stuff, he is editing and cutting with his MSX. That's why he is waiting yearning for the announced digitizer which should be released soon from SUNRISE SWISS. 
Sorry, but he don't have an e-mail. Phone: xx41 x71 385 85 72
picture of Aktuar
picture of Beisitzer

Our Assistant, Marcel Truetsch

As Our Assistant, he is mostly responsible for the editing of the club-MAGA. He is an educated postman and he loves not even MSX but also interneting and gameconsoles. He everytime knows the newest news about Internet helps, and games.
He also is a member of the legendary SUNRISE SWISS which developpes the finest stuff for MSX. He knows nearly everything about the news there and he acts as a kind of public relations manager. So, he seems to be the right hand of Peter Burkhard. 
His e-mail address: mtruetsch@msx.ch
Bitterli, Peter (Import)
2023-05-27 12:36:35
https://vintagecomputing.ch/?browseid=8995
Important for board games in switzerland. 
https://vintagecomputing.ch/?browseid=7881
 
  • most games - you play not act 
  • qix no
  • pac man - somehow but too hard
  • moon lander? no really
  • asteroids no
  • galaxy - some visual aspect - mukokuseki
  • missile command no 
  • atari 2600 porno games no
  • klax arcade - chain
  • frogger
  • most shootenup (space invader - war visuals) 
  • lemmings? dark behind the nice graphics
  • battle chess - reanalog - brutal
  • demoscene? biggest part - yes
  •  
https://vintagecomputing.ch/?browseid=4554
Aus Wikipedia über Hofstettler: 
Kreml von 1986 (englische Version Kremlin, herausgegeben von Avalon Hill, Träger eines „Origins Award“ 1988) ist eine Parodie der sowjetischen Politik. Dieses Gesellschaftsspiel lässt sich nicht im klassischen Sinn in die gängigen Spielarten einordnen, da ihm sowohl ein Spielbrett wie auch Spielkarten im herkömmlichen Sinn fehlen. Die Spieler spielen die Rolle grauer Eminenzen, welche hinter Kandidaten stehen, die um Ministerposten bis hinauf zum Amt des Staats- und Parteichefs kämpfen. Nimmt ein Spieler dabei mehr als nötig Einfluss auf das Spielgeschehen, so verrät er seine „Beziehungen“ und macht sich dadurch angreifbar. Kreml stellt insofern ein Kuriosum dar, als man durch weitestgehende Passivität und Unauffälligkeit beste Gewinnchancen wahren kann. Der Spielverlauf nimmt dabei immer wieder überraschende Wendungen.
Who is ...
2022-08-03 21:32:49
https://vintagecomputing.ch/?browseid=5080
Metalwar: Olivier Régis
PGCS: Pascal Arn
Helix:
Hornet: Alain Malek
Firestone:
J.O.E.: Peter Baustädter
Zoltar: Gilles Raimond
Greg:
Mobiles Kino (Basel)
2022-07-04 16:47:56
https://vintagecomputing.ch/?browseid=250
A lot of works in the area of electromechanic/optic calculation in games.
Vintage Gaming
2023-06-11 09:07:51
https://vintagecomputing.ch/?browseid=113
Of course in games and amusement arcades there is a lot of computing (calculating points, statemachines and co). All started with organs (punch strips) and electromechanical ‘games’ like pinballs. 
Pinballs & Computing
2022-05-27 18:48:48
https://vintagecomputing.ch/?browseid=260
Pinballs are really computing hells. 
https://vintagecomputing.ch/?browseid=276
Where people met, talked about computers, learnt about computers. Played games, designed games.
Yes also pirate software and games was part of this world. 
Grotic
2022-07-01 08:46:45
https://vintagecomputing.ch/?browseid=1162
Is a clone of the arcade puzzle bobble with other graphics. In development the problem was the hexagonelogic. Another was a not initialized Rectangle, who crashed on some macs and on other not. 
Specials:
- there was even a cracked version out there
- the serial of the game was in the serial number collection
- sold for 15$ > made around 3000 sFR with it. 
Years later a guy in the bus asked me: Are you the guy behind imp89, grotic and co?
Atari
2023-05-08 11:05:46
https://vintagecomputing.ch/?browseid=8877
Atari was first a company for arcades and than splitted to Arcade and Consoles/Computers. 
Terra Cresta
2022-06-06 10:32:56
https://vintagecomputing.ch/?browseid=3707
We started working on Exitor right after we get our first Amigas. It was supposed to be a vertically scrolling shoot 'em up heavily inspired by Nichibutsu's 1985 arcade classic Terra Cresta (テラクレスタ). Hovever, it is still in the works.
.
2022-11-28 14:18:15
https://vintagecomputing.ch/?browseid=5792
Depeche
Demo coder, known for cool demos and trainers.
Depeche jonied Spreadponit in 1989. He mysteriously left SP in 1990 and broke up alomst all contact. He then went over to DefJam but not very much later stopped his Amiga activity. Depeche was so fond of language games that he once bought a Langenscheid's dictionary of slang-English!
Data 
Born 1972, grown up and living in Switzerland
Todays occupation: finishing studies (comp. sci)
Work
Demos: Wooow, Scrapheap, Empire, Power!, HI5 and more
Trainers: a whole lot...
Sound: some crazy mixes
Tools: a disk copier in a bootblock, TLB-Utilitydisk, more
Hobbies
old days: being creative, being cool, speaking cool, cool places, cool clothes, cool people, arcade games, pinball machines
today: unknown.
Music
DM, Art of Noise, Erasure, Pet Shop Boys, Yello, LL cool J, Derek B, De la soul, ...
https://vintagecomputing.ch/?browseid=6815

Is there more sparetime in those days? More fun magic circles? More individual sparetime? Compared to country side living?

la1n.ch
2022-06-24 22:55:17
https://vintagecomputing.ch/?browseid=1150
la1n was the direct next step from imp89. New maschines and a new platform macosx. “Therefore i learned objective-c and coded real object orientated” and switched now to 3d games with opengl. The games were now more an more like gameengines and were object-orientated. But still hardcore coded. This change with the upcoming game engine like torque or unity. 
Therefore the last games from la1n.ch till now were again hardcore coded games like axe (atari 2600 vcs), vecZ (vectrex 2016). 
ishizume - freeware
2022-04-13 10:52:32
https://vintagecomputing.ch/?browseid=1188
the game is a clone of klax (arcade atari games) - an action puzzler also called the ‘tetris of the 90ies’. again all in 3d. webhighscore. specials: a mode for children and a mode for color blinds. 
https://vintagecomputing.ch/?browseid=2250
a) because the demonstration guys/girls are in the arcade
b) it is anti-statement for male-culture?
https://vintagecomputing.ch/?browseid=2260
Because there was never someone in and they still existed over years. 
https://vintagecomputing.ch/?browseid=3131
  • war heli? eher nein - simulation
  • insanity fight - eher sinulation
  • traps and treasures? 
  • einfluss über japnische spiele - roman werner > arcade, consoles, pc-engine
https://vintagecomputing.ch/?browseid=3161
The difference between Homecomputer and Businessmaschines was clear for the homecomputer users. Homecomputers were cheap, colorful, had sound, modern (GUI) and you could play with them. So they were designed for ‘fun’. And they came all in one - as one consumer product. So it was ‘identity’. Clear that the Amiga was first designed as an Console. On the hardware side the homecomputers didn't use the ugly intels like almost no Arcade-Console-Maschine did. The question here why? Perhaps because the most of the Software had to be coded in Assembler? 
One of the big question was: Is the Macintosh a Homecomputer? One answer it was to expensive for beeing a homecomputer. Perhaps the homecomputers were the cheap versions of the macintoshs. 
https://vintagecomputing.ch/?browseid=1138
First developing on Atari ST (Assembler) but never published something except a demo for a bbs 1993 (First founded by two brothers). First not released ‘product’. A listing game for Happy Computer. 
Than switched to Macintosh (1995 ). Games in C . And than published over the net (website) or in Maganzines Disc-Magazines as Shareware. Paid first with checkes (almost impossible to get the money for 15$ games), so switched to real money and than to KAGI.com a first worldwide payment service.
Inbetween the author worked produced Flash-Games for advertising and ported a lot of games for Java (Applets) 1996 . 
Afterwards switched to Objective-C on MacOSX with a new name: la1n.ch. 
https://vintagecomputing.ch/?browseid=2059
there are two aspects came together in the universal computer. 
1. computing (sorting)
2. control (cases, if then, input)
before this were seperated functions in analoge maschines.