digitalization was after the end of the idea of the replica of man as a robot and thinking being. something that the analog first read largely unchallenged. it was a colonization of a new space, a space that created itself - cyberspace. with this, this space did not come into conflict in a first moment - in the sense of earlier struggles over existing mostly analog territory. this is probably also one of the reasons why digitalization proceeded creepingly and was not perceived or actively fought by parts of the broad population (the nerds etc.). and many waves of digitalization then also emerged in the field of music (synthies) or games, for example, and took hold in everyday life at home. the normal things, however, continued to run until they then also arrived in the working environment.
Visualisation of the digital base of todays society?
New - Things that did not exist before (German) or were never mainstream
- Data collection and analysis (punch cards, etc.)
- word processing
> From media running on humans to media running on computers
Planet Digital – eine Ausstellung im Museum für Gestaltung klebt an den Phänomenen – Source Code bitte!
Auf Menschen laufende Medien [German]
From media running on humans to media running on computers
Das versprochene Neue als Teil der Digitalisierung
games
Digitale Unschuld vor 2000 (SRF and its documentation of digitalization: TV Game Show, CD, c64 (PC), Windows 3.11 (GUI), Mobile phones, Games, Internet, EMail, Tamagotchi,
C64 (Commodore) - Console approach - 8Bit 1982+
Windows (OS)
Communication
TV-Games (Games in or with TV as Interface) Fernsehen Television
Mastermind Picture TV-Game
Virtualisation - Power of Defictionalising (Digitalisation)
Office life 1985
Power (Einfluss, Agency)
Cybernetic/Kybernetik