Tree
[ . .. ]
Identity. What you wanna do.
Read-only gaming or work and game.
The difference between Homecomputer and Businessmaschines was clear for the homecomputer users. Homecomputers were cheap, colorful, had sound, modern (GUI) and you could play with them. So they were designed for ‘fun’. And they came all in one - as one consumer product. So it was ‘identity’. Clear that the Amiga was first designed as an Console. On the hardware side the homecomputers didn't use the ugly intels like almost no Arcade-Console-Maschine did. The question here why? Perhaps because the most of the Software had to be coded in Assembler? 
One of the big question was: Is the Macintosh a Homecomputer? One answer it was to expensive for beeing a homecomputer. Perhaps the homecomputers were the cheap versions of the macintoshs. 
Homecomputer were attractive for:
  1. as Computers create staff
  2. as Consoles
  3. you could pirating easily software games included
  4. the 16-bit consoles had mouses and guis. easier to use.
Therefore a lot of console wanted to make out of the console a computer (like intellivision). And a lot of users also thinks that the videogame crash was also because a lot moved away from consoles to computers. 
The other possibility were Personal Computers. The ‘Homecomputer’ was more. It was not only a working station. Personal Computers were mostly monochrome (PC: CGA, EGA)
Die Wellen der Wiederaneignung - von der Demoscene/Homebrew zu Retro und zu den Indiespielen Betrachtet man die weitere Entwicklung der Games und ihre Aktualisierung wird klar: Mit der Plattform Atari ST/Amiga starb auch die Unterstützung der Games. Denn nichts ist bekanntlich älter, als das Game von gestern und noch auf einer Hardware, die nicht mehr kaufbar ist. Die Vertriebskanäle wie BBSen kamen auch aus der Mode beziehungsweise wurden vom Internet verdrängt (FTP und WW) So wundert es auch nicht, dass die Spiele nicht in dieser Zeit dokumentiert wurden. Die meisten Spielkonzepte überlebten auch nicht die aufsteigenden 3D-Welten und wurden entsprechend auch nicht portiert. Erst später - mit mehr Rechenpower - entstanden die Emulatoren zu diesen Homecomputers und durch das WWW wurde Dokumentation auch möglich. [Recherche der ersten Emulatoren]
 
Some of the protagonist in swiss computerscene of those time are saying: of course the homecomputer killed the consoles then
 
Homecomputer were attractive for:
  1. as Computers create staff
  2. as Consoles
  3. you could pirating easily software games included
  4. the 16-bit consoles had mouses and guis. easier to use.
Therefore a lot of console wanted to make out of the console a computer (like intellivision). And a lot of users also thinks that the videogame crash was also because a lot moved away from consoles to computers. 
The other possibility were Personal Computers. The ‘Homecomputer’ was more. It was not only a working station. Personal Computers were mostly monochrome (PC: CGA, EGA)
 
Till today a fight of communities against another (at the end loosing against pc)
 
 
 
 
Really hard to work hard and at the end homecomputer were not anymore existing in memory/history