Tiling was a design pattern often used in the beginning of the gamedesign.
Reason:
- Tilebase is simple to use. Create the tiles and just say here is TileA, titleB.
- Tilebase save space (######) - important in the beginning
- Tilebased could be used for creating games (Labyrinths) with Sprites in front
- You can create very fast new levels
- The hardware has often tilebased background support
- Seamless tiles create very fast interesting backgrounds and foregrounds …
Tiling / Tilebased / Seamsless tiles