Tree
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there are two aspects came together in the universal computer. 
1. computing (sorting)
2. control (cases, if then, input)
before this were seperated functions in analoge maschines.
Culture towards technology changed massively in the last 50 years. 
Where people met, talked about computers, learnt about computers. Played games, designed games.
Yes also pirate software and games was part of this world. 
Collections can be public or private. So it is often good to contact them directly. 
There are some labs that deal with vintage computers.
The demoscene was first a spin-off the crackers and became an own culture with festivals, ‘jams’ and contests. Often there are old computers embeded. 
Fantasy computers are computer that are ‘inspired’ by real computers. Means their name sound like ZX81 > Tic80 but of course they are fast, programmable with lua and in the most of the cases have all integrated: spriteeditor, tile/background-editor, soundeffects editor and music editor. So they are really the dream of an 8bit-coder* with assembler, low memory, low graphics, no tools. 
the digitalization we are talking about today is a 1950s movement and transformation around a great invention - the computer (universal machine). it has the same dimension and social changes as gutenberg's invention of printing, or at least it is a step further in the evolution of the gutenberg galaxy. This platform collects all artifacts, memories and social events around this transformation. it also deals with re-invention or the retro movement, i.e. what is inspired by old and obsolete technology amd computers and what happens when people invent new games on old machines (newvintagesoft, demake) - old style - computers/console as fantasy computers, fantasy consoles.
How people connect each other. Which places were important and why? Which media was important and why? Most of this places (Clubs, Supermarkets,  Arcades/Spielsalon, Computershops).
What happened with people from the country side?