DETAIL
users |
new user |
login
SWISS VINT...
projects
cybersuter
swiss vintage computing
computing, gaming and gamedesign (historical and actual)
ACTIVITIZ
SUBCONSC
NOTIFIZ
POSTS
BROWSE
RHIZOME
INDX
SECTIONS
ATTRS
MEDIA
TEAM + ACCESS
SEARCH
Art, GameArt & Experiment
|
Retro
|
Vintage computing
|
About
|
Gaming & GameDesign
|
/
swiss vintage comput...
/
Vintage computing
/
Historical Computing
/
Hardware
/
Homecomputer
/
C64 (Commodore) - Co...
/
Videoram 8bit
/
C64 - Colorpalette -...
>
C64 - Colorpalette - Inbetween Picked, Cheap and transistors (luminance)
>
Videoram 8bit
>
C64 (Commodore) - Console approach - 8Bit
.
rene.bauer
SHARE
Area: +object
+meta top (platform,users)
+project title
+comments
+footer
https://vintagecomputing.ch//index.php?browseaction=treeupdown&browseid=9075&display=
Embed: Just use an <iframe src='link'...
Direct access: All data is embedded as rhizomz-metatags (rhizomz:title etc)
more here >
SEARCHES
FOCUS:
TITLE/KEY
OBJECT
INCLUDED
+Title/Key
-Parent (OR)
-Parent (AND)
-Children/Nodes (OR)
-Children/Nodes (AND)
>
SEARCH WITH
INTERN:
in project
onplatform
network
CONTENT:
google
duckduck
archiv.org
SCIENCE:
google-scolar
base
IMAGE:
bing-image
openverse
video:
youtube
vimeo
Tree
>
treeupdown
|
tree
|
catalog
|
content
|
Mainproblem RAM
Wie "Oldschool" Grafik funktioniert, Teil 1 - Commodore und Nintendo
Wie "Oldschool" Grafik funktioniert, Teil 2 - Apple und Atari
cpu-driven graphics
Colorcells (sudoku-idea x (pixelbits & color for block))
Artifact
CGA, EGA, VGA
C64 - Colorpalette - Inbetween Picked, Cheap and transistors (luminance)
Videoram 8bit
Visual style with the same color-palette 16 colors
.
C64 - Colorpalette - Inbetween Picked, Cheap and transistors (luminance)
ZOOM
C64 - Colorpalette - Inbetween Picked, Cheap and transistors (luminance)