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Antares Review (2015)
2023-04-11 13:15:22
https://vintagecomputing.ch/?browseid=8114

Sunday, November 15, 2015

Antares: Wrap-Up and Final Rating

Antares
Nightmare Productions (developer); Bomico (publisher)
Released 1991 for Amiga
 
Date Started: 7 July 2015
Date Ended: 19 September 2015
Total Hours: 23
Reload Count: 24
Difficulty: Moderate (3/5)
Final Rating: 30
Ranking at Time of Posting: 106/199 (53%)
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2022-07-02 21:20:02
https://vintagecomputing.ch/?browseid=4232
Antares is a classic role-playing game of the Bard's Tale variety set in a science-fiction scenario. After the radio contact with space explorers stopped, a second troop goes to look for them. Unfortunately on the way they receive a emergency call, get shot and have to land on the planet Kyrion. Now the troop has to explore the planet and find out more about what happened.

The party has six members (chosen from twelve pre-defined characters) with different statistics and abilities, e.g. fighting, cooking, PSI (the science-fiction variant of magic) or translating (needed to communicate with non-hostile species). The world and dungeons are explored through a first-person perspective and when meeting enemies, the fight plays out turn-based: the player tells the characters what to do and text informs of the results. Killing enemies reward experience points which in turn improve the abilities.

Each character has to eat and sleep. While too much hunger results in death, a sleeping character is in a kind of trance: he still walks around, but can't take any actions or fight. Besides sleeping, there is also medicine available to keep the spirits up: just like other parts of equipment, it can be bought in hidden shops with gold found at slain enemies. Each character can transport up to six items and a radar shows how dangerous the current area is. Dead party members can be resurrected at the landing module.
https://vintagecomputing.ch/?browseid=1138
First developing on Atari ST (Assembler) but never published something except a demo for a bbs 1993 (First founded by two brothers). First not released ‘product’. A listing game for Happy Computer. 
Than switched to Macintosh (1995 ). Games in C . And than published over the net (website) or in Maganzines Disc-Magazines as Shareware. Paid first with checkes (almost impossible to get the money for 15$ games), so switched to real money and than to KAGI.com a first worldwide payment service.
Inbetween the author worked produced Flash-Games for advertising and ported a lot of games for Java (Applets) 1996 . 
Afterwards switched to Objective-C on MacOSX with a new name: la1n.ch. 
Nightmare Productions
2022-07-09 21:06:30
https://vintagecomputing.ch/?browseid=4252
Nightmare Productions
Untere Holzstrasse 21
5036 Oberentfelden
Switzerland
Listing Cultures
2023-02-10 08:58:30
https://vintagecomputing.ch/?browseid=801
The listing culture is a hybrid between gutenberg galaxis and software. Software was often distributed in the mainframe time as source code ( c ). each system had a different set of hardware, processor. c and co were the platform. You could compile it for your system. 

The listing culture brought source code to the magazines and could be published. first with basic and co for homecomputers, later with checksums, than basic with assembler inlines, than only shortcodes. 
of course by typing in you could learn how to code and solve problems.
Tracker
2023-05-07 09:21:37
https://vintagecomputing.ch/?browseid=1856
Tracker were software - used especially on the Amiga. The most of the music was created in this type of music software. And the people behind the swiss games of the 80ies/90ies even created a tracker and the possibility to use the same framework also in games. 
TENNISFORTWO
2022-04-29 14:48:08
https://vintagecomputing.ch/?browseid=2343
Tennis For Two was the first Videogame ever! It was developed in 1958. The gameplay features were more complex and more fun than in the later very popular Pong or Breakout. GameLab ZHdK has made a new version to bring the amazing game mechanics to attention. You hit the ball with the A-button of your controller while you use the left analogue stick to indicate the direction (or angle) of the tennis ball. And since it is tennis, you can hit the ball anywhere in your own half of the court! It is surprisingly fun to play the "TennisForTwo Fantasy 1958" version. Made in 2015 by GameLab ZHdK.