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https://vintagecomputing.ch/?browseid=7891
tribute to?
exploting? 
> tribute - take the best … collage
https://vintagecomputing.ch/?browseid=1138
First developing on Atari ST (Assembler) but never published something except a demo for a bbs 1993 (First founded by two brothers). First not released ‘product’. A listing game for Happy Computer. 
Than switched to Macintosh (1995 ). Games in C . And than published over the net (website) or in Maganzines Disc-Magazines as Shareware. Paid first with checkes (almost impossible to get the money for 15$ games), so switched to real money and than to KAGI.com a first worldwide payment service.
Inbetween the author worked produced Flash-Games for advertising and ported a lot of games for Java (Applets) 1996 . 
Afterwards switched to Objective-C on MacOSX with a new name: la1n.ch. 
Books to learn coding
2024-08-04 16:19:26
https://vintagecomputing.ch/?browseid=9339
  • Books bought
  • Oreill füssli - "public library" (Go there read and make notices)
Actual Demoscene
2023-02-11 14:57:40
https://vintagecomputing.ch/?browseid=119
The demoscene was first a spin-off the crackers and became an own culture with festivals, ‘jams’ and contests. Often there are old computers embeded. 
Demoscene
2023-02-11 14:57:08
https://vintagecomputing.ch/?browseid=6764
CODE > Graphics (Effects), Sound, SizeCoding > Effect, Synaesthesy  (Creativity Process)
Community > Concurrency > Metagame > Scene
invention - draw program
2022-06-30 23:24:49
https://vintagecomputing.ch/?browseid=4141
Ivan Sutherland’s seminal Sketchpad application was an early inspiration for OOP. It was created between 1961 and 1962 and published in his Sketchpad Thesis in 1963. The objects were data structures representing graphical images displayed on an oscilloscope screen, and featured inheritance via dynamic delegates, which Ivan Sutherland called “masters” in his thesis. Any object could become a “master”, and additional instances of the objects were called “occurrences”.
https://vintagecomputing.ch/?browseid=2059
there are two aspects came together in the universal computer. 
1. computing (sorting)
2. control (cases, if then, input)
before this were seperated functions in analoge maschines.
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heritage-collector
2022-08-13 22:58:10
https://vintagecomputing.ch/?browseid=4009
create a simple software to collect artefacts etc.