https://vintagecomputing.ch/?browseid=6722Behind Digitalisation there is the idea to have more control and the idea to create reality by own rules. Everything should become a rule. It is the opposite of analoge materials or analoge things are a subset of cyberspace.
https://vintagecomputing.ch/?browseid=4200The topics vintage computing and vintage gaming are of course intertwined.
First gaming is a part of the whole digitalisation. But before computer were in every household the consoles were there. The first funny digitalisation and alternative to the non existing tv-program (share the screen). And then the homecomputer in the private areas came ‘home’. So games became again software in the area of computing.
And so on …
https://vintagecomputing.ch/?browseid=8893digitalization was after the end of the idea of the replica of man as a robot and thinking being. something that the analog first read largely unchallenged. it was a colonization of a new space, a space that created itself - cyberspace. with this, this space did not come into conflict in a first moment - in the sense of earlier struggles over existing mostly analog territory. this is probably also one of the reasons why digitalization proceeded creepingly and was not perceived or actively fought by parts of the broad population (the nerds etc.). and many waves of digitalization then also emerged in the field of music (synthies) or games, for example, and took hold in everyday life at home. the normal things, however, continued to run until they then also arrived in the working environment.
https://vintagecomputing.ch/?browseid=2968How we visualize the digitalisation? How we show, what is behind in a time when everything ist now behind and so small , not anymore touchable? A time when the shells and co are not anymore there for the end-user?