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https://vintagecomputing.ch/?browseid=568
Let's bring together the memories and artefacts from those times. 
https://vintagecomputing.ch/?browseid=2059
there are two aspects came together in the universal computer. 
1. computing (sorting)
2. control (cases, if then, input)
before this were seperated functions in analoge maschines.
https://vintagecomputing.ch/?browseid=276
Where people met, talked about computers, learnt about computers. Played games, designed games.
Yes also pirate software and games was part of this world. 
Historical Culture
2022-04-10 20:58:18
https://vintagecomputing.ch/?browseid=297
Culture towards technology changed massively in the last 50 years. 
Pinballs & Computing
2022-05-27 18:48:48
https://vintagecomputing.ch/?browseid=260
Pinballs are really computing hells. 
Computerclubs
2022-06-30 09:42:21
https://vintagecomputing.ch/?browseid=99
Computerclubs were a very important institution. 
0. Is a place and a community in the same and also a public in the same
1. Networking people in a non internet time.
2. Bringing KnowhHow to people (Courses)
3. Showing, Selling Hardware (Internally)
4. Own public magazines
5. Part of Creating Groups/interested people
6. Only available in bigger towns 
Vintage Gaming
2023-06-11 09:07:51
https://vintagecomputing.ch/?browseid=113
Of course in games and amusement arcades there is a lot of computing (calculating points, statemachines and co). All started with organs (punch strips) and electromechanical ‘games’ like pinballs. 
MediaMemories
2022-09-08 18:34:41
https://vintagecomputing.ch/?browseid=5392
Media are infact also memory libraries and of course public libraries. Of course the are also the opposite of oral history in the most of the caeses. 
https://vintagecomputing.ch/?browseid=4200
The topics vintage computing and vintage gaming are of course intertwined. 
First gaming is a part of the whole digitalisation. But before computer were in every household the consoles were there. The first funny digitalisation and alternative to the non existing tv-program (share the screen). And then the homecomputer in the private areas came ‘home’.  So games became again software in the area of computing. 
And so on … 
https://vintagecomputing.ch/?browseid=566
Vintage, Retro. It is a quite complex situation.
  • We have people, who worked (appropriation) in those days >1960 with Computers 
  • We have people, who are working today with old hard-, software and games (Shared memories). 
  • We have people, who work today with old hard-, software and games from scratch (emulation included).
  • We have people, who create today with old hardware new software and games
  • We have people, who create today hard-, software, pictures, films and games in the style of yesterday.
  • We have people, who are working with fantasy computers & consoles today
All around the memory
2022-08-02 13:38:15
https://vintagecomputing.ch/?browseid=5046
Memory is changing all the time. We tend to create memory as a system (perhaps because we can than save space and energy).
About
2022-07-19 21:30:22
https://vintagecomputing.ch/?browseid=570
vintagecomputing is an open platform for people, who are interesting in the different aspects of vintagecomputing and gaming in switzerland. You can just create an account and enter data, make propositions and enter data. 
statement
2022-07-25 16:47:19
https://vintagecomputing.ch/?browseid=10
computing, gaming and gamedesign (historical and actual)
https://vintagecomputing.ch/?browseid=268
The arcade was a place to play games, meeting point. In the german part of switzerland there were almost only males (you could also gambel). They were dark in the most of cases.
In the ‘westschweiz’ there were a lot more women in also in the arcades and younger people (for example in Lausanne). 
In the arcades there were always different types of arcades (older and the latest), than ‘table football’, flippers and so on. 
Actual Demoscene
2023-02-11 14:57:40
https://vintagecomputing.ch/?browseid=119
The demoscene was first a spin-off the crackers and became an own culture with festivals, ‘jams’ and contests. Often there are old computers embeded. 
mainframe
2022-04-15 10:31:58
https://vintagecomputing.ch/?browseid=1553
of course mainframe computing was only possible for universities, students or big companies. creating workstation like lilith or next were a middle thing between mainframe and personal computers. 
Add memories?
2022-04-10 18:53:26
https://vintagecomputing.ch/?browseid=600
You can create an own user and upload here your memories or you can send them to us directly.
https://vintagecomputing.ch/?browseid=3798
There are wholes, empty places wher people can bring theor own stuff, own memories to titled space. 
 
An archive exhibition. 
// Write down your email, we contact you … 
https://vintagecomputing.ch/?browseid=3846
people can upload memories. they get an id and can than upload …
fotos, text, zips, waves.
Port
2022-08-02 13:41:25
https://vintagecomputing.ch/?browseid=4943
A port is game that was ‘ported’ to another system. A lot of arcades were ported for example to less powerfull hardware. 
Therefore the question is: Are not all of games Demakes?
https://vintagecomputing.ch/?browseid=5522
  • don't write specs. Users should consider themselves lucky to get any programs at all and take what they get.
  • don't comment their code. If it was hard to write, it should be hard to read.
  • don't write application programs, they pro- gram right down on the bare metal. Application programming is for feebs who can't do systems programming.
  • don't eat quiche. Real programmers don't even know how to spell quiche. They eat Twinkies, Coke and palate-scorching Szechwan food.
  • don't draw flowcharts. Flowcharts are, after all, the illiterate's form of documentation. Cavemen drew flowcharts; look how much it did for them.
  • don't read manuals. Reliance on a reference is a hallmark of the novice and the coward.
  • programs never work right the first time. But if you throw them on the machine they can be patched into working in only a few 30-hours debugging sessions.
  • don't use Fortran. Fortran is for wimpy engineers who wear white socks, pipe stress freaks, and crystallography weenies. They get excited over finite state analysis and nuclear reactor simulation.
  • don't use COBOL. COBOL is for wimpy application programmers.
  • never work 9 to 5. If any real programmers are around at 9 am, it's because they were up all night.
  • don't write in BASIC. Actually, no programmers write in BASIC, after the age of 12.
  • don't document. Documentation is for simps who can't read the listings or the object deck.
  • don't write in Pascal, or Bliss, or Ada, or any of those pinko computer science languages. Strong typing is for people with weak memories.
  • know better than the users what they need.
  • think structured programming is a communist plot.
  • don't use schedules. Schedules are for manager's toadies. Real programmers like to keep their manager in suspense.
  • think better when playing adventure.
  • don't use PL/I. PL/I is for insecure momma's boys who can't choose between COBOL and Fortran.
  • don't use APL, unless the whole program can be written on one line.
  • don't use LISP. Only effeminate programmers use more parentheses than actual code.
  • disdain structured programming. Structured programming is for compulsive, prematurely toilet-trained neurotics who wear neckties and carefully line up sharpened pencils on an otherwise uncluttered desk.
  • don't like the team programming concept. Unless, of course, they are the Chief Programmer.
  • have no use for managers. Managers are a necessary evil. Managers are for dealing with personnel bozos, bean counters, senior planners and other mental defectives.
  • scorn floating point arithmetic. The decimal point was invented for pansy bedwetters who are unable to 'think big.'
  • don't drive clapped-out Mavericks. They prefer BMWs, Lincolns or pick-up trucks with floor shifts. Fast motorcycles are highly regarded.
  • don't believe in schedules. Planners make up schedules. Managers 'firm up' schedules. Frightened coders strive to meet schedules. Real programmers ignore schedules.
  • like vending machine popcorn. Coders pop it in the microwave oven. Real programmers use the heat given off by the cpu. They can tell what job is running just by listening to the rate of popping.
  • know every nuance of every instruction and use them all in every real program. Puppy architects won't allow execute instructions to address another execute as the target instruction. Real programmers despise such petty restrictions.
  • don't bring brown bag lunches to work. If the vending machine sells it, they eat it. If the vending machine doesn't sell it, they don't eat it. Vending machines don't sell quiche.
Swiss Game Design
2022-06-25 19:17:32
https://vintagecomputing.ch/?browseid=85
The swiss gamedesign was influenced and even founded by the cracker scene coming from the C64 to Amiga and the other tree was the Atari ST. Around 25 own Games and Ports were created and published from 1985-1997. There was even an own publisher Linel. 
https://vintagecomputing.ch/?browseid=997
Games made with old technologies but not old working hardware. 
Impressions
2022-07-09 20:36:47
https://vintagecomputing.ch/?browseid=1134
Some insights into vintagecomputing and research.
Capitals (Bourdieu)
2023-05-06 14:00:42
https://vintagecomputing.ch/?browseid=8741
communities (as systems) have their own language, their own values (and thus also their own capitals), their own operations, their own exensions, their own decision extensions.
https://vintagecomputing.ch/?browseid=3844
This is a start to collect data from vintage computing in Switzerland. It is a bottom up approach to collect and organize data. It is also a research for how to collect and store data. 
The data/information can be stored as nodes. The nodes can be as a tree (hierachy) and/or rhizome. 
This data is open for everyone who wants to also add his/her/its own data. Just create content. We will than try to bring it in an order. 
 
.
2022-05-21 10:38:55
https://vintagecomputing.ch/?browseid=2966
- Money for archive the past (the objects, the hardware, the software, the memories)
- Make the past searchable
- Archiving the swiss net (.ch) once a year 

add more things
Situations in Action
2022-07-29 22:12:18
https://vintagecomputing.ch/?browseid=4961
/karussell tv-show (srg/srf) 1977+ (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6593
/Vintage computing (swiss vintage computing)
Exhibitions
2022-07-18 14:45:22
https://vintagecomputing.ch/?browseid=69
/Vintage computing (swiss vintage computing)
Collections
2022-07-19 21:29:48
https://vintagecomputing.ch/?browseid=77
Collections can be public or private. So it is often good to contact them directly. 
/Vintage computing (swiss vintage computing)
Books
2022-04-10 20:41:35
https://vintagecomputing.ch/?browseid=109
/Vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=117
/Wie die Welt in den Computer kam (D. Guggerli) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=153
/Wirth, Niklaus (ETH) (swiss vintage computing)
Lilith (Workstation ETH)
2022-06-24 22:45:18
https://vintagecomputing.ch/?browseid=204
/Vintage Gaming (swiss vintage computing)
Electronical Computing
2022-04-04 10:08:34
https://vintagecomputing.ch/?browseid=464
/Appropriation Technology (swiss vintage computing)
https://vintagecomputing.ch/?browseid=481
/Vintage Gaming (swiss vintage computing)
https://vintagecomputing.ch/?browseid=564
/Vintage computing (swiss vintage computing)
Fantasy-Computers
2022-04-17 22:36:48
https://vintagecomputing.ch/?browseid=638
Fantasy computers are computer that are ‘inspired’ by real computers. Means their name sound like ZX81 > Tic80 but of course they are fast, programmable with lua and in the most of the cases have all integrated: spriteeditor, tile/background-editor, soundeffects editor and music editor. So they are really the dream of an 8bit-coder* with assembler, low memory, low graphics, no tools. 
/Hardware (swiss vintage computing)
Plato System (CDC)
2023-05-06 11:40:58
https://vintagecomputing.ch/?browseid=732
/Vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=782
/Vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=795
/Software distribution (Games included) (swiss vintage computing)
Listing Cultures
2023-02-10 08:58:30
https://vintagecomputing.ch/?browseid=801
The listing culture is a hybrid between gutenberg galaxis and software. Software was often distributed in the mainframe time as source code ( c ). each system had a different set of hardware, processor. c and co were the platform. You could compile it for your system. 

The listing culture brought source code to the magazines and could be published. first with basic and co for homecomputers, later with checksums, than basic with assembler inlines, than only shortcodes. 
of course by typing in you could learn how to code and solve problems.
/Vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=956
/Development of computing and control (swiss vintage computing)
Types of Computing
2022-04-27 17:00:48
https://vintagecomputing.ch/?browseid=2069
  • Mathematics
  • Geometry
  • Visualisations (2D>3D, 3D>3D)
  • Sort
  • Select
  • Recepts/Commands
  • Controls
  • Variables
  • if / then 
  • loops
  • Universalmaschine
  • Simulation
  • Simulate neuronal networks
  • Interactions
  • Storing/loading
  • Communication 
  • Display
  • Games: Collisions, Triggers
/Development of computing and control (swiss vintage computing)
https://vintagecomputing.ch/?browseid=2101
/Development of computing and control (swiss vintage computing)
Animal Computing
2022-04-27 16:48:01
https://vintagecomputing.ch/?browseid=2105
/Vintage computing (swiss vintage computing)
Communication
2023-02-06 08:32:30
https://vintagecomputing.ch/?browseid=2647
/Vintage computing (swiss vintage computing)
Empowerment
2022-05-21 13:49:43
https://vintagecomputing.ch/?browseid=2988
/Anti-Technology-Movements (swiss vintage computing)
https://vintagecomputing.ch/?browseid=3338
The long history of computing (technically) show the problems. First they tried to solve complex (math.) problems as special automates. 
/Researching (swiss vintage computing)
Conferences
2022-06-11 14:57:33
https://vintagecomputing.ch/?browseid=3681
/Researching (swiss vintage computing)
Datastructure
2022-06-14 07:33:52
https://vintagecomputing.ch/?browseid=3842
Idea: 
Aspects like:
  • Seethings
  • Contacts
  • pictures
  • Videos
  • Areas
  • Team
Example:
  • ASPECT: Team 
  • - [coding] XYZ
  • - [graphician] XYZ   
 
  • ASPECT: Photos
  • - [photos:dev] yxcyxcv
  • - [photos:team] sadf 
/Vintage computing (swiss vintage computing)
Grouping
2022-07-02 08:49:18
https://vintagecomputing.ch/?browseid=4212
How people connect each other. Which places were important and why? Which media was important and why? Most of this places (Clubs, Supermarkets,  Arcades/Spielsalon, Computershops).
What happened with people from the country side? 
/Development of computing and control (swiss vintage computing)
todo
2022-07-21 21:41:46
https://vintagecomputing.ch/?browseid=4896
/Eidgenössisch Technische Hochschule (swiss vintage computing)
ALGOL 58
2022-10-01 00:36:21
https://vintagecomputing.ch/?browseid=5556
/Vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=5701
/mainframe (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6467
/mainframe (swiss vintage computing)
Swiss Mainframes
2023-02-02 22:18:18
https://vintagecomputing.ch/?browseid=6471
/Alpha Helix Productions (swiss vintage computing)
NoAccess
2023-05-08 14:13:08
https://vintagecomputing.ch/?browseid=8911
/Vintage computing (swiss vintage computing)
Museums
2022-08-13 09:06:14
https://vintagecomputing.ch/?browseid=47
/Development of computing and control (swiss vintage computing)
Punch cards (Lochkarten)
2024-11-05 08:36:44
https://vintagecomputing.ch/?browseid=2123
Hollorith and co