https://vintagecomputing.ch/?browseid=4494Tiling was a design pattern often used in the beginning of the gamedesign.
Reason:
- Tilebase is simple to use. Create the tiles and just say here is TileA, titleB.
- Tilebase save space (######) - important in the beginning
- Tilebased could be used for creating games (Labyrinths) with Sprites in front
- You can create very fast new levels
- The hardware has often tilebased background support
- Seamless tiles create very fast interesting backgrounds and foregrounds …
https://vintagecomputing.ch/?browseid=1138First developing on Atari ST (Assembler) but never published something except a demo for a bbs 1993 (First founded by two brothers). First not released ‘product’. A listing game for Happy Computer.
Than switched to Macintosh (1995 ). Games in C . And than published over the net (website) or in Maganzines Disc-Magazines as Shareware. Paid first with checkes (almost impossible to get the money for 15$ games), so switched to real money and than to KAGI.com a first worldwide payment service.
Inbetween the author worked produced Flash-Games for advertising and ported a lot of games for Java (Applets) 1996 .
Afterwards switched to Objective-C on MacOSX with a new name: la1n.ch.