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Cracking
2023-02-11 14:57:25
https://vintagecomputing.ch/?browseid=768
Make games copyable. Some cracker groups where in the tradition of information freedom, others learned from cracking software creating software, others had fun, others were in a sport ‘who is first’ and of course also others gained money. 
Why switzerland? and not us? The rumor is: There was no law in switzerland against cracking. 
Swiss Game Design
2022-06-25 19:17:32
https://vintagecomputing.ch/?browseid=85
The swiss gamedesign was influenced and even founded by the cracker scene coming from the C64 to Amiga and the other tree was the Atari ST. Around 25 own Games and Ports were created and published from 1985-1997. There was even an own publisher Linel. 
https://vintagecomputing.ch/?browseid=5484

 

Games waren am Anfang einfach kopierbar. Ein Kopierschutz existierte nicht. Die Games wurden dann auch kopiert, was das Zeug hielt. Die Schweiz war prädestiniert dafür, denn sie kannte kein (digitales) Copyright – die Privatkopie lässt grüssen! Damit war das Feld weit offen für alle. Berüchtigt und bekannt waren die sogenannten Kopier-Parties. Häufig waren sie ein Missbrauch der Treffen in den Computerclubs. Erst mit der Zeit entstanden komplexere Schutzmechanismen wie nicht kopierbare Anleitungen oder Disketten mit Löchern. Diese ließen sich nun nicht mehr so einfach umgehen – und so entstand eine Szene von «Crackers».
Abbildung 11: Rudolf Stramm alias Hcc prüft den Code des Spiels WAR HELI und zeigt, wie gut der Kopierschutz eingebettet wurde. So gut, dass das Spiel nicht kopiert werden konnte, in der Konsequenz aber gerade deswegen auch keine sehr grosse Verbreitung fand. Screenshot aus de SRF Doku (Schlumpf/Trinkler 1989).
Crackers dis-assemblierten den Code und hatten damit den unkommentierten Source-Code vorliegen. Nach und nach entfernten sie die Schutzmassnahmen und gaben die Software frei. Meist handelte es sich dabei um Games.
Das Cracking war für viele selbst eine Art Spiel mit einer Spielmechanik. Rudolf Stramm alias Hcc beschrieb es als ein Duell zwischen dem Entwickler und dem Cracker:
“Man misst sich mit dem, der den Schutz gemacht hat. Es ist im Prinzip ein Wettkampf. Darum strahlt es einen gewissen Reiz aus. Es ist eine Sucht”.
Hcc, Rudolf Stramm, Min 15:09, in: (Schlumpf/Trinkler 1989)
Im besten aller Fälle integrierten die Cracker auch noch einen sogenannten Trainer. Damit konnte man sich eine unendliche Anzahl Leben geben oder sich an bestimmte Orte im Spiel teleportieren. Viele Spiele waren mit ihrem hohen Schwierigkeitsgrad nur so wirklich spielbar – so zum Beispiel das berüchtigte Rick Dangerous.
Der Name der Swiss Cracking Association singt im Namen von dem allem ein Lied. Und sie betätigten sich auch im ‘Schweizerischen GameDesign’. So crackten sie die Summer Games (C64, 1984) und ersetzten eine der Flaggen mit der schweizerischen Flagge und fügten dazu noch eine instrumentale 8 Bit Version der Nationalhymne ein. Wer auf die Schweizer Flagge klickt, hört diese Hymne. Das ist gleichzeitig Schweizer Game Design als auch die inoffizielle Hymne für das Schweizer Game Design.
Abbildung 12: Summer Games für den C64 (1984). Mit der Schweizer Flagge und Hymne gecrackt von der Swiss Crackers Association SCA.
Cracken bedeutete letztlich, eine Software und damit Spiele verstehen zu lernen. Und langsam aber kontinuierlich begannen diese Cracking-Gruppen die Programmierung von Spielen zu verstehen. Angefangen hat das bei der Darstellung von Grafiken und dem Abspielen von Musik, dann ging es weiter zur Integration von Spielmechanik – alles war erkennbar und letztlich auch wiederum einsetzbar. Wurden Grafik und Musik anfangs aus den Games extrahiert, kamen je länger desto öfter eigene Grafiken und eigene Musik hinzu. Unter den Mitgliedern von Cracker Gruppen entdeckt man viele spätere Grafiker und Musiker. Cracken von Spielen und Entwicklung eigener Spiele diente also durchaus auch als Startbrett für eine Karriere im Bereich der sogenannten Kreativwirtschaft sowie der IT.
https://vintagecomputing.ch/?browseid=9147
The CFA was founded in 1987 in Basel, Switzerland, when 3-letter names were still in fashion. CFA stood for “Computer Freaks Association”. In the first months the CFA was a group of C64 fans and gaming tournaments were held in regular intervals. They organised a gaming room at a local School-Party of the RG in Basel.

The CFA started with pure Demo-Making and Software-Swapping. The first international contact was the Norwegian group The Sinister Realm 2013 Stavanger. One of the early meeting places was the Dial-Club, a local Computer-Center in Basel.
At this time a regular Exchange-Ring of Software between the members was built up.
The first Copy-Party visited by CFA members was Crazy & ZSS Party 1988 in Pratteln/Switzerland. In 1989 Members of the group was busted by police on a German Copy-Party, but thanks to slow Swiss legislation, no CFA member had any troubles at all after returning to Switzerland.
The CFA took part in Demo-Contests of other Swiss copy parties: Crazy & RCS Party 1989, Crazy Stardom Copy-Party 1989 and Fresh Party 1990

In the early days, our strategy was: focus on Switzerland. This changed with the first member expansion outside of Basel: 
German members: Snief and The Cure.
Liechtenstein members: Sandman.

War against another Swiss group Fresh, which led to a funny anti demo Fresh on Top. The war was officially ended at the Swiss Pirates Reunion 2002. (nowadays there are many friendship boundaries between the former 2 opponents).

The CFA has in the meantime started importing and cracking games: access to the major US BBS, latest wares and cards agogo. 

1990-1991 Cooperation with Italian Cracking Service from Italy.

11/1989-07/1993 reknown Disk Mag “Immortal Flash” an e-zine that become quite popular in the scene (later released by Atlantis).

In 02/1991 the CFA died and the remaining members built up Atlantis. More info in Joker Note.
Giger H.R. (Swiss)
2023-03-28 11:38:31
https://vintagecomputing.ch/?browseid=905
Giger was an educated as an industrial designer. Afterwards he made art and after working with jodorowski on dune, he joined the aliens-team. He created the slick fast monster in ALIEN. he influenced with his style (developped before in paintings and sculptures) the whole scifi. And so he became also one of the most influencing artist for games like r-type and and and and and …
Fresh (1989 - 1990)
2023-09-15 12:08:56
https://vintagecomputing.ch/?browseid=9173
Fresh was founded April 22, 1989 on the Crazy & RCS Party 1989 by Iceman/ISI Soft, Graphics-Boy, Project B, Shake (subgroup) and Welfare Software Boys (subgroup). 2 months later Krush joined in as main cracker. The first Fresh Intro gained a lot of attaention in the Swiss scene: it was coded Mat and the music was exclusively composed by Tim of Modern Arts, one of the most progressive demo groups back then.

After the Crazy Stardom Copy-Party 1989 (August) in Le Locle the 2 Swiss demogroups Future Vision Switzerland and Trap joined Fresh. 

Mainly in 1990, a war with Computer Freaks Association was ongoing. Both groups were competing for being Switzerland's #1. Computer Freaks Association released a small anti-demo called Fresh on Top. The war was officially ended at the Swiss Pirates Reunion 2002 (nowadays there are many friendship boundaries between the former 2 opponents).

Was in co-op with Century for short while in February/March 90. The co-op was stopped due to a lack of Century cracks.

After the Fresh Party 1990 (April) Krush, Ogygene and Mirage left to built up a new Swiss group together with The Sexton/G*P called Abstract, which later then joined forces with the ashes from the Swiss demogroup Future Concepts and renamed into Crusade.

Also in April 1990 a small but neat Austrian section was built by Awesome & Beast. They have produced some one file demos and due to the good connections to Lotus, Awesome has supplied a couple of hot originals. 

In May 1990 some Fresh members have been working on a project to join forces with The Ancient Temple. Both group got to know eachother at the Fresh Party 1990. Project names were SAPPHIRE or LIFE IS A BEACH. There was no agreement on the name, so the project never was realised. 

In June/July 1990 a German section in Cologne was built around Spy, Trax & Scoundrel. After their lame release Lost in Time , they have been kicked out.

Was in co-op with Holocaust from August 1990 to October 1990. The coop started with Fresh's first release of Back to the Future II 5. The co-op later was stopped due to a lack of Fresh cracks in that period (main cracker Graphics Boy had left the group to join Crazy).

Fresh died in late 1990 when Freestyle and Dave joined Talent.
Demoscene
2023-02-11 14:57:08
https://vintagecomputing.ch/?browseid=6764
CODE > Graphics (Effects), Sound, SizeCoding > Effect, Synaesthesy  (Creativity Process)
Community > Concurrency > Metagame > Scene
https://vintagecomputing.ch/?browseid=3852
Interesting piece, because. you have to move around with an avatar to get to the demos. so their is a gamemechanic (puzzle) to open the subdemos!
Question: When this demo was created?
https://vintagecomputing.ch/?browseid=6746
Games working with Products like Cracks, Games, Demos.
Mechanics: Faster, better in the most of the time groups against other groups for symbolic or community capital. 
Like Cracking, Demoscene
.
2022-05-12 09:21:42
https://vintagecomputing.ch/?browseid=2576
 
Amiga games database with information about every Amiga game ever released!
 
 
The Mega-Mighty Swiss Cracking Association is the leading Swiss C=64 and Amiga group. SCA was founded in 1983.
 
 
 
 
[11:44]
Viele Blogs und Magazine haben zudem angefangen die alten Spiele wieder zu besprechen und hervorzuholen. Damit wurde natürlich auch ein Teil ihrer Kundschaft (die Spielercommunity ist ja mitälter geworden) zu bedienen. Als eines der letzten Phänomene kamen auch die Let’s plays alter Spiele hinzu. https://www.youtube.com/watch?v=WoxPW1_7ZVc “The jumps are almost pixelperfect”. Grosskonzerne wie Nintendo haben auch angefangen ihre damaligen Spiele nicht nur als neue Hardware aufzulegen sondern sie zu aktualisieren und so kommen nun neu Versionen von Zelda heraus, die sich an die damaligen Ideen anlehnen. In der letzten Welle findet nun eine zunehmende Wiedereingliederung der damaligen Entwickler, sowie der Versuch einer wissenschaftlichen Aufarbeitung statt. Immer mehr werden die Spiele auch aufgenommen in die Spielgeschichte verschiedener Universitäten und sind teilweise Prüfungsstoff geworden (ZHAW .-) Je länger die Zeit der Homecomputerspiele zurückliegt, umso mehr muss heute auch erklärt werden. Als Beispiel das Interview mit Roman Werner. https://www.youtube.com/watch?v=z2ZPb1lQHes 2019
 
 
Bild
 
 
 
Bild
 
 
 
 
 
[11:44]
// ich habe diesen text nur geschrieben, um ein bisschen rauszuarbeiten, was alles für themen da drin liegen
[11:45]
das letzte ist natürlich unsere studie .-)
War Heli (Atari ST)
2022-07-08 11:36:10
https://vintagecomputing.ch/?browseid=1258
War Heli is a state of the art shoot em up game with big sprites on a computer with no hardware-scrolling! 
https://vintagecomputing.ch/?browseid=5474
Den Crackern ging es selbstverständlich auch darum, bekannt zu werden. Sie versuchten symbolisches Kapital anzuhäufen. Man kann ihre Motivation und ihre Aneignungsweise durchaus mit derjenigen der Graffiti-Sprayer jener Jahre vergleichen, die mittels “taggen” ihres Künstler- und Gruppen Namens auf leeren Flächen der Stadt versuchten, Aufmerksamkeit zu erreichen – zum Beispiel GEN im Zürich der 80er Jahre. Getting Fame oder Getting Up war die Losung.
Abbildung 13: GEN gehörte zur ersten Generation der Sprayer in Zürich, die ihren Künstlernamen überall in der Stadt verbreiteten und dafür simple Tags und nach und nach immer komplexere Formen nach dem Vorbild der New Yorker Subway Graffiti nutzten. GEN, auch Gen Atem (aka Genius), hatte sich schon 1984 mit der New York City Graffiti Legende Phase Two getroffen, in der Casablanca Galerie in Zürich. Die beiden Bilder wurden 1986 in Zürich Oerlikon aufgenommen. Fotos: Beat Suter.
Aus den anfänglichen kurzen Bemerkungen als Text wurden immer komplexere eigenständige Vorspänne – die sogenannten Intros. Hier zeigten die Crackers mit der Message ihres Namens, die nicht zuletzt als Botschaften an die Adresse anderer Cracker Gruppen dienten, ihr Ganzes Können. Dabei versuchten sie alles aus diesen Computern herauszuholen. Diese Intros waren eine Art Graffiti auf den blanken Oberflächen der Games jener Zeit. Die Intros unterstanden nicht den Gesetzmäßigkeiten des Game Designs. Die Spielmechaniken spielten keine Rolle und mussten nicht verändert werden. Es ging lediglich um die Titel- und Credit Sequenzen der Spiele. Es ging um einen visuellen Auftritt, der auffallen sollte. Die Intros mussten gut aussehen und einen Wow-Effekt haben. Mit dem Einbezug von Musik und Animation wurde es aber bald auch wichtig, spezielleres Wissen zu erarbeiten. Die Cracker Gruppen begannen Arbeitsteilung einzuführen mit Programmierern, Grafikern und Musikern.
Aus diesen Intros, die in bestehende Spiele eingefügt wurden, entstand später eine ganz eigene Szene, die Demoszene. Und so kommt es, dass sich im Umfeld der meisten Schweizer Cracker und frühen Game Devs auch immer Demos finden. Diese Szene ist noch immer aktiv und dokumentiert sich bis heute selbst. Man findet fast alles aus den letzten 40 Jahren auf der Website POUET (2000) sowie in spezialisierten Datenbanken. Einige der Entwickler updaten ihre virtuellen Echtzeit Welten bis heute aber auch direkt selbst.
Abbildung 14: Cracks und Demos aus den Jahren 1983 – 1988 werden archiviert und öffentlich zugänglich gemacht über die Website der Swiss Cracking Association SCA (2018).Abbildung 15: Aus dem Repertoire des Crackers Hcc: Solomon’s Key Cracktro, Atari ST (1987).
 
Atlantis
2023-09-15 10:01:32
https://vintagecomputing.ch/?browseid=9153
Last active c64 Swiss based group!!!

When the Computer Freaks Association died, most of the remaining active members started a new group called Atlantis. Immortal Flash was then released for Atlantis as well.

Between 09.11.2013 and 24.07.2016 in Co-op with Fantastic 4 Cracking Group.

In 2018-2020 ATL worked on Propaganda First Release List and some cracks together with Genesis Project.
 
https://vintagecomputing.ch/?browseid=5142
indirect open source vs direct open source
https://vintagecomputing.ch/?browseid=5850
Brainstorm is a Swiss-based demo group, that has existed in two distinct periods; their formation as an Amiga demo group in the period between 1989 and 1993, and their reformation as a mainly pc demo group in 2006 until present day. They were originally formed a short while before may 1989 by graphician Chester and coder Majestic, and their first release was Lazer Roll. During the summer they recruited more members (like Orlando), and at the end of the summer vacation they were joined by the entire group Axxis (Bird, ...). This group had both a Swiss and German section, but the German section was found to be substandard and was forced to leave after a while. Another member, swapper Joker, left the scene soon after. They had by now started planning what would become the diskmagazine Zine. It was originally conceptuated as a cooperation between Brainstorm and another Swiss group at the time, Setrox, but the latter eventually decided against being part of the project. Due to this, Setrox coder The Accused left to join Brainstorm. Zine 1 was released in october. They were now a totally Swiss group again, except for two German members - Shadow and Yankee.
Advert in Cracker Journal 18 (january 1990), looking for members. Cracker Journal 19 (march 1990) reported, "Angel Dust joined Brainstorm and his name is now Six Pack." Sometime between Zine 3 (february 1990) and Zine 4 (april 1990) they decided to kick their German writer Yankee because he wasn't productive enough. He was a freelance writer for D.I.S.C. for a while before finally joining Addonic. Zine 5 was released at the Alcatraz Pentcost Party 1990 at the beginning of june. It was to be Orlando's last issue as editor, as The Accused had returned from his army service.
Metamorphosis (august 1991) mentioned their bbs Cheese-Line as 'new', and listed Accused, Axel, Bird, Chesney, Chester, Droid, ESA, Fly, Grubi, Luke, Macho, Majestic, Odie, Oli, Orlando, Patsy, Peace, Scattergold and Truxton as active members. Danish megaswapper The Pride joined the group in late september, and was sent a new packmenu for creating a new series of packs (see Superpack 1) - which would become the Obsession packseries, starting in october. All this was also reported in R.A.W 1 (november 1991).
R.A.W 2 (february 1992) reported that The Pride moved on from the group to join Sanity, and that a Finnish section had been opened by Phazer, Extabulator, Hoover, Mac, Top Azz and Voyager.
January 1993 saw the release of Axel's musicdisk Musicland, featuring among other songs his 8th-placed Technology from The Party 1992 the month before.
.
2023-04-16 13:19:38
https://vintagecomputing.ch/?browseid=8258

Our President, Paul Schaerer

As Our President since 1993 he tries to keep the club running. He also tries to "fill" the club-MAGA 
He was born at 1st of April 1954 and is an educated radio-tv technician. 1978 he startet working for IBM and acts as a Hardware Level2 supporter since January 1997 in still the same company. 
Even if he works with "real PCs", he loves MSX. He is a hardwareman and You can see it because he developped a lot of Hardwarestuff. 
->Slotexpander, Modeltrain-controlling and some other hardware. 
His e-mail address: schaere@ibm.net

Our Vice-President, Peter Burkhard

This man is the driven force of SUNRISE SWISS and so also the driving force to developp all the excellent projects released by SUNRISE SWISS. In his professional live he is a salesman who sells courtains. 
During his small free time he likes to play games with MSX and Playstation. He is the guy who everytime finds new software like games, demos and sounds in all over the world. He also holds contact with all MSXers all over the world. To do this, a thing not from MSX is very helpfull to him; INTERNET. 
His e-mail address: pburkhard@msx.ch
picture of Vice-President
picture of Cashier

Our Cashier, Hans Juergen Rechsteiner

One of the most important jobs in a club is the cashiers job. This is not only his job for the club, but it is also a big part of his daily business. He is the branch manager in a large chain store with stores all over Switzerland.
As an MSX computer-hobbyist, he mostly tries to make titles for his own movies. He also likes it to developp own sounds with his music-module. Another thing he loves is to make bar-b-queues. How all the other things, he also does this nearly perfect. 
His e-mail address: hjrechi@swissonline.ch

Our Secretary, Hans Langenauer

His job in our club is, to write everything about our monthly meetings. This is not an easy, but a very intresting job. He also writes all the paperstuff for the club. In his professional live he is a government official in a village near St. Gall. If he don't have to write articles for the MAGA, he loves it to make movies. On every ocassion, he is there with his camcorder. All this stuff, he is editing and cutting with his MSX. That's why he is waiting yearning for the announced digitizer which should be released soon from SUNRISE SWISS. 
Sorry, but he don't have an e-mail. Phone: xx41 x71 385 85 72
picture of Aktuar
picture of Beisitzer

Our Assistant, Marcel Truetsch

As Our Assistant, he is mostly responsible for the editing of the club-MAGA. He is an educated postman and he loves not even MSX but also interneting and gameconsoles. He everytime knows the newest news about Internet helps, and games.
He also is a member of the legendary SUNRISE SWISS which developpes the finest stuff for MSX. He knows nearly everything about the news there and he acts as a kind of public relations manager. So, he seems to be the right hand of Peter Burkhard. 
His e-mail address: mtruetsch@msx.ch
Actual Demoscene
2023-02-11 14:57:40
https://vintagecomputing.ch/?browseid=119
The demoscene was first a spin-off the crackers and became an own culture with festivals, ‘jams’ and contests. Often there are old computers embeded. 
(swiss)-cracker-style
2022-05-19 17:16:23
https://vintagecomputing.ch/?browseid=2882
things coming from cracking or cracking intros. 
Tracker
2023-05-07 09:21:37
https://vintagecomputing.ch/?browseid=1856
Tracker were software - used especially on the Amiga. The most of the music was created in this type of music software. And the people behind the swiss games of the 80ies/90ies even created a tracker and the possibility to use the same framework also in games. 
Gescomp 720 / 730 1982
2023-03-20 11:54:29
https://vintagecomputing.ch/?browseid=7573
GESPAC SA was a Swiss company who designed the G-64/96 Bus in 1979. This interface bus concept provides a simple way to interface microprocessor modules with memory and peripheral modules on a parallel bus. The G-64/96 Bus uses a simple, yet modern and powerful interface scheme which allows a higher level of functionality from the single height Eurocard form factor. The low overhead of the G-64/96 Bus interface greatly eases the design of custom boards by the User. This is why, even many years after its invention, the G-64/96 Bus is still widely used in the industry. 
 
Gleb J. Albert
2023-02-03 08:35:17
https://vintagecomputing.ch/?browseid=2794
Wissenschaftliche Aufarbeitung
cracking
2022-05-21 16:38:51
https://vintagecomputing.ch/?browseid=3088
part of the cracking job in the most of the cases. 
Transpar. Coding
2022-08-06 10:10:31
https://vintagecomputing.ch/?browseid=5136
Show what happens in technology in the visuals or text.
vs Transparency
Demos
2022-06-17 14:05:50
https://vintagecomputing.ch/?browseid=3902
Several demos are behind the mechanic of the ‘puzzler’
Summary
2022-07-31 14:59:03
https://vintagecomputing.ch/?browseid=5009
  • Gaming on mainframes (Mud)
  • Mainframe Games (Dev in Switzerland)
  • Dev. Swiss Software
  • Swiss Games on MS-DOS/Windows
  • Music-Production
  • Swiss Game Magazines for Computers / Games
About
2022-07-19 21:30:22
https://vintagecomputing.ch/?browseid=570
vintagecomputing is an open platform for people, who are interesting in the different aspects of vintagecomputing and gaming in switzerland. You can just create an account and enter data, make propositions and enter data. 
Int. Aspekts
2022-11-30 09:52:04
https://vintagecomputing.ch/?browseid=5852
  • Swiss & German (substandard) > Swiss
  • Setrox
  • Diskmagazine - zine
  • "German writer Yankee because he wasn't productive enough"
Escape Copy-Party 1989
2023-02-14 11:44:43
https://vintagecomputing.ch/?browseid=6879
Escape Copy-Party 1989 was held in at the Schützen Haus in Villmergen, Switzerland for the Amiga scene. About 120 people attended, and 10 demos were released. Escape helped organize another Swiss party, this time together with Spreadpoint, in october. Among the groups that visited this party were Double Density Crew, The Supervisors, Piranhas, Amitech, Clan, Space Coloss, Silver Hawks, Slime Byte, and many more. During or immediately after this party, Atrix and Senses merged into the new group Setrox.
Mentioned briefly in the news section of Cracker Journal 12 (january 1989), "Escape Copy-Party was on 28 29 January 1989 in Switzerland.". A party report followed in Cracker Journal 13 (march 1989).
https://vintagecomputing.ch/?browseid=1295
There are several things coming from the cracking/demo scenes like the background over the area of the 320x240 pixels. The scroll text and and and. Perhaps also the backscrolling after finishing the levels.
A lot of questions for the makers and an interview.
Fantasy Consoles
2022-05-25 23:45:26
https://vintagecomputing.ch/?browseid=650
Consoles inspired by old consoles but 100% new. They are somehow like the dream of this days. All dev. thing in one tool (graphics, sound, tiles, coding, levelediting)
https://vintagecomputing.ch/?browseid=997
Games made with old technologies but not old working hardware. 
Impressions
2022-07-09 20:36:47
https://vintagecomputing.ch/?browseid=1134
Some insights into vintagecomputing and research.
mainframe
2022-04-15 10:31:58
https://vintagecomputing.ch/?browseid=1553
of course mainframe computing was only possible for universities, students or big companies. creating workstation like lilith or next were a middle thing between mainframe and personal computers. 
Datastructure
2022-06-14 07:33:52
https://vintagecomputing.ch/?browseid=3842
Idea: 
Aspects like:
  • Seethings
  • Contacts
  • pictures
  • Videos
  • Areas
  • Team
Example:
  • ASPECT: Team 
  • - [coding] XYZ
  • - [graphician] XYZ   
 
  • ASPECT: Photos
  • - [photos:dev] yxcyxcv
  • - [photos:team] sadf 
Puzzle-Game-Demo
2022-06-17 12:57:07
https://vintagecomputing.ch/?browseid=3886
Challenge:  Solve the puzzle
Reward: Get a new Demo!
CHEAT: Use F1-F10
https://vintagecomputing.ch/?browseid=4554
Aus Wikipedia über Hofstettler: 
Kreml von 1986 (englische Version Kremlin, herausgegeben von Avalon Hill, Träger eines „Origins Award“ 1988) ist eine Parodie der sowjetischen Politik. Dieses Gesellschaftsspiel lässt sich nicht im klassischen Sinn in die gängigen Spielarten einordnen, da ihm sowohl ein Spielbrett wie auch Spielkarten im herkömmlichen Sinn fehlen. Die Spieler spielen die Rolle grauer Eminenzen, welche hinter Kandidaten stehen, die um Ministerposten bis hinauf zum Amt des Staats- und Parteichefs kämpfen. Nimmt ein Spieler dabei mehr als nötig Einfluss auf das Spielgeschehen, so verrät er seine „Beziehungen“ und macht sich dadurch angreifbar. Kreml stellt insofern ein Kuriosum dar, als man durch weitestgehende Passivität und Unauffälligkeit beste Gewinnchancen wahren kann. Der Spielverlauf nimmt dabei immer wieder überraschende Wendungen.
https://vintagecomputing.ch/?browseid=5112
All in one. Democollection - show all possible things in one demo. also often wirh story telling aspects - visual narrative or a classic story.
What is possible on one disc. More longterm motivation, more content needed.
Own type/textsorte.
.
2022-10-01 00:36:56
https://vintagecomputing.ch/?browseid=5558
ALGOL was developed jointly by a committee of European and American computer scientists in a meeting in 1958 at the Swiss Federal Institute of Technology in Zurich (cf. ALGOL 58).
.
2022-10-01 00:51:11
https://vintagecomputing.ch/?browseid=5574
cently founded by Eduard Stiefel, where he worked together with Ambros Speiser on developing the first Swiss computer ERMETH, and developed the programming language Superplan (1949–1951), the name being a reference to Rechenplan (English: computation plan), in Konrad Zuse's terminology, designating a single Plankalkül program. He contributed especially in the field of compiler pioneering work and was eventually involved in defining the languages ALGOL 58 and ALGOL 60. He was a member of the International Federation for Information Processing (IFIP) IFIP Working Group 2.1 on Algorithmic Languages and Calculi,[1] which specified, maintains, and supports ALGOL 60 and ALGOL 68.[2]
https://vintagecomputing.ch/?browseid=7187
_ virus
_ transformation
_ smart monster
_ fit monsters 
_ nihilation
_ all also visuals rules
https://vintagecomputing.ch/?browseid=8144
Very emblematic use of technical possibilities
Some impressions
2023-05-01 11:47:41
https://vintagecomputing.ch/?browseid=8636
Devs with Beer and and 
Star wars intro (influenced)
Beer as protagonist
Shop - 1:1 - Get money for buying extras?
Song “MIr sind mit dä fürwehr dooo ” (Swiss german)
Sidewings / extraweapons 
“Görpsen” 
Feldschlösschen is shooting
Shoot vs Feldschlösschen! (Feldschlösschen as Train)
Other beer brands
Visual influences of Jeff Minter
PacMan 
Vs JAck Daniels 
vs Soft Drinks
vs Apple 
vs Bourbon
vs Windows (Money)
vs Java Cups?
vs Brains? BRain is fighting against beer?
“No hero this time” - Eichhorn best
 
Capitals (Bourdieu)
2023-05-06 14:00:42
https://vintagecomputing.ch/?browseid=8741
communities (as systems) have their own language, their own values (and thus also their own capitals), their own operations, their own exensions, their own decision extensions.
Website: Imp89
2024-08-04 18:53:05
https://vintagecomputing.ch/?browseid=2836
check: was this really every online?
https://vintagecomputing.ch/?browseid=1140
The shareware modell was the only that worked in those days. Because to get a publisher for mac was almost impossible.
2022-06-24 22:51:12
https://vintagecomputing.ch/?browseid=53
/Swiss Game Design (swiss vintage computing)
https://vintagecomputing.ch/?browseid=93
/Historical Computing (swiss vintage computing)
Companies
2022-04-10 21:09:49
https://vintagecomputing.ch/?browseid=163
/Wirth, Niklaus (ETH) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=196
/Historical Culture (swiss vintage computing)
Synthesizer Music
2023-05-07 09:02:22
https://vintagecomputing.ch/?browseid=302
/Software written in Switzerland or from Swiss (swiss vintage computing)
https://vintagecomputing.ch/?browseid=365
/Actual Demoscene (swiss vintage computing)
demozoo query
2022-04-06 10:54:10
https://vintagecomputing.ch/?browseid=552
/swiss vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=566
Vintage, Retro. It is a quite complex situation.
  • We have people, who worked (appropriation) in those days >1960 with Computers 
  • We have people, who are working today with old hard-, software and games (Shared memories). 
  • We have people, who work today with old hard-, software and games from scratch (emulation included).
  • We have people, who create today with old hardware new software and games
  • We have people, who create today hard-, software, pictures, films and games in the style of yesterday.
  • We have people, who are working with fantasy computers & consoles today
/swiss vintage computing (swiss vintage computing)
Museums and collections
2022-07-19 20:13:23
https://vintagecomputing.ch/?browseid=687
/Swiss Game Design (swiss vintage computing)
https://vintagecomputing.ch/?browseid=762
/Gaming & GameDesign (swiss vintage computing)
Swiss Games List
2022-04-11 15:52:40
https://vintagecomputing.ch/?browseid=869
/Historical Culture (swiss vintage computing)
Influenced by ...
2022-04-11 18:22:37
https://vintagecomputing.ch/?browseid=897
/War Heli (Atari ST) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=1279
/The SCA-Virus (Bootsector Amiga) (swiss vintage computing)
Weber, A. Christian
2023-02-14 09:24:41
https://vintagecomputing.ch/?browseid=1489
vs. Muscian Weber, Christian
/The SCA-Virus (Bootsector Amiga) (swiss vintage computing)
swiss amiga virus
2022-04-14 15:12:57
https://vintagecomputing.ch/?browseid=1501
/Fantasy Consoles (swiss vintage computing)
Fantasy Consoles Tracker
2022-06-18 10:20:46
https://vintagecomputing.ch/?browseid=1854
/Fantasy Consoles (swiss vintage computing)
https://vintagecomputing.ch/?browseid=2280
/Hypercard Switzerland (swiss vintage computing)
https://vintagecomputing.ch/?browseid=2460
/Gaming & GameDesign (swiss vintage computing)
https://vintagecomputing.ch/?browseid=2669
/Swiss Game Design History (swiss vintage computing)
https://vintagecomputing.ch/?browseid=2671
/Website: Imp89 (swiss vintage computing)
https://vintagecomputing.ch/?browseid=2844
/What politics has to do (swiss vintage computing)
.
2022-05-21 10:38:55
https://vintagecomputing.ch/?browseid=2966
- Money for archive the past (the objects, the hardware, the software, the memories)
- Make the past searchable
- Archiving the swiss net (.ch) once a year 

add more things
/Synthesizer Music (swiss vintage computing)
https://vintagecomputing.ch/?browseid=3003
Who are the tracker-musicians in switzerland? 
/Outcomes: Music, Mods, Tracks (swiss vintage computing)
trackerMaster
2022-05-25 20:41:54
https://vintagecomputing.ch/?browseid=3028
/Website: Imp89 (swiss vintage computing)
https://vintagecomputing.ch/?browseid=3112
/trackerMaster (swiss vintage computing)
BigMacBrothers
2022-05-26 10:50:53
https://vintagecomputing.ch/?browseid=3356
Small Swiss Demogroup worked on AMOSBASIC
/Swiss Pinballs (Somehow) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=3424
/C64-Crackers (swiss vintage computing)
https://vintagecomputing.ch/?browseid=3469
Mod and one of the first game design actions on the big platforms. 
/Tracker (swiss vintage computing)
https://vintagecomputing.ch/?browseid=3487
/SoundFX - Swiss Amiga Tracker (swiss vintage computing)
.
2022-06-06 10:38:29
https://vintagecomputing.ch/?browseid=3713
/SoundFX - Swiss Amiga Tracker (swiss vintage computing)
.
2022-06-06 10:41:07
https://vintagecomputing.ch/?browseid=3717
/SoundFX - Swiss Amiga Tracker (swiss vintage computing)
Amiga - Multitasking
2022-07-10 01:29:25
https://vintagecomputing.ch/?browseid=3723
'Sound FX war ausserdem modular aufgebaut. Die eigentlich Musik-Abspielroutine befand sich in einer externen library (soundfx.library) und konnte dadurch von beliebig anderen Programmen genutzt werden. Natürlich gab es auch eine Library für Christian Webers GameExec welches in vielen Games als 'Betriebssystem' zum Einsatz kam.'
/SoundFX - Swiss Amiga Tracker (swiss vintage computing)
Simone Bernacchia
2022-06-06 11:29:15
https://vintagecomputing.ch/?browseid=3733
I did start tracking on soundFX in 1989 however the demogroup i was working on was unable to get the replayroutine so had to pass on noisetracker
/SoundFX - Swiss Amiga Tracker (swiss vintage computing)
interview
2022-06-06 11:37:08
https://vintagecomputing.ch/?browseid=3741
/swiss vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=3844
This is a start to collect data from vintage computing in Switzerland. It is a bottom up approach to collect and organize data. It is also a research for how to collect and store data. 
The data/information can be stored as nodes. The nodes can be as a tree (hierachy) and/or rhizome. 
This data is open for everyone who wants to also add his/her/its own data. Just create content. We will than try to bring it in an order. 
 
/Swiss Mega Demo (Atari ST) - Interactive demo with GameCore (story telling) (swiss vintage computing)
.
2022-06-17 13:10:07
https://vintagecomputing.ch/?browseid=3854
/Swiss Mega Demo (Atari ST) - Interactive demo with GameCore (story telling) (swiss vintage computing)
on demozoo.org
2022-06-17 12:57:43
https://vintagecomputing.ch/?browseid=3884
/Demos (swiss vintage computing)
Own bbs contact me ...
2022-06-17 13:48:27
https://vintagecomputing.ch/?browseid=3928
/Swiss Mega Demo (Atari ST) - Interactive demo with GameCore (story telling) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=3942
What happens with them afterwards
/Tracker (swiss vintage computing)
Symphony-ST (Atari ST)
2022-06-18 10:26:18
https://vintagecomputing.ch/?browseid=3967
/swiss vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=4073
/swiss vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=4200
The topics vintage computing and vintage gaming are of course intertwined. 
First gaming is a part of the whole digitalisation. But before computer were in every household the consoles were there. The first funny digitalisation and alternative to the non existing tv-program (share the screen). And then the homecomputer in the private areas came ‘home’.  So games became again software in the area of computing. 
And so on … 
/swiss vintage computing (swiss vintage computing)
Retro
2022-07-19 21:31:03
https://vintagecomputing.ch/?browseid=4836
/swiss vintage computing (swiss vintage computing)
Research
2022-07-19 20:27:23
https://vintagecomputing.ch/?browseid=4845
/swiss vintage computing (swiss vintage computing)
About & Netiquette
2022-07-19 20:20:17
https://vintagecomputing.ch/?browseid=4870
/swiss vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=4880
/Confederatio Ludens: Swiss History of Games, Play and Game Design 1968-2000 (swiss vintage computing)
File at SNF
2022-07-31 11:16:22
https://vintagecomputing.ch/?browseid=5005
/Researching (swiss vintage computing)
Open Questions
2022-07-31 14:57:23
https://vintagecomputing.ch/?browseid=5007
/The SCA-Virus (Bootsector Amiga) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=5110
some autostart games couldnt be used anymore afterwards. there was no exe to start the process. 
/Anti-Technology-Movements (swiss vintage computing)
Stricker, Ruedi
2022-08-07 14:03:55
https://vintagecomputing.ch/?browseid=5184
/Giger H.R. (Swiss) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=5308
/Graffiti - style emulated & digital similar tools (swiss vintage computing)
Local Graffiti Schweiz
2022-09-12 08:18:17
https://vintagecomputing.ch/?browseid=5468
/Swiss Graffiti (swiss vintage computing)
.
2022-09-12 08:17:55
https://vintagecomputing.ch/?browseid=5472
/Development (swiss vintage computing)
Coding
2022-09-14 08:56:14
https://vintagecomputing.ch/?browseid=5510
/Coding (swiss vintage computing)
https://vintagecomputing.ch/?browseid=5512
/Eidgenössisch Technische Hochschule (swiss vintage computing)
ALGOL 58
2022-10-01 00:36:21
https://vintagecomputing.ch/?browseid=5556
/Rutishauser, Heinz (swiss vintage computing)
https://vintagecomputing.ch/?browseid=5572
/Swiss Demoscener (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6285
/Swiss Mainframes (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6473
/History of computers 1983 - Karussell (swiss vintage computing)
SwissData (Basel)
2023-02-06 09:16:28
https://vintagecomputing.ch/?browseid=6601
/CURTA (full mechanical swiss calculator) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6609
/Schweiz, Basel, BS: Sonderschau zur Computer-Geschichte an der Swiss-Data-Messe / Interview Ausstellungsmacher Robert Weiss Zürich, ZH: Interview Niklaus Wirth zur Bedeutung des Computers in Zukunft und zur Aufgabe der Schulen (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6611
/Schweiz, Basel, BS: Sonderschau zur Computer-Geschichte an der Swiss-Data-Messe / Interview Ausstellungsmacher Robert Weiss Zürich, ZH: Interview Niklaus Wirth zur Bedeutung des Computers in Zukunft und zur Aufgabe der Schulen (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6617
/Linel (GamePublisher) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6714
Hattest du mal einen Plan, daß das zu etwas Größerem wird, daß du in größeren Teams arbeitest oder für Firmen Spiele entwickelst? Eigentlich nicht. Einmal, das war 1987 – da bekam ich einen Anruf aus der Schweiz, Firma Linel … keine Ahnung, ob’s die noch gibt. Die hatten eine Softwarefirma gegründet und hatten mich gefragt, ob ich nicht Lust hätte, mal ein Spiel für sie zu schreiben. Sie würden das vermarkten. Ja, irgendwo will man die Chance nutzen – das habe ich dann auch gemacht, auch auf dem C64. Das war ein bißchen aufwendiger – das Ganze war im Assembler geschrieben, nicht nur in Basic. Bei den anderen Spielen – beim ersten noch nicht, aber danach – waren immer so kleine Assembler-Routinen dabei, damit das Spiel ein bißchen flüssiger lief. Heutzutage programmiert keiner mehr so, weil es viel zu kompliziert wäre für die Maschinen, die es jetzt gibt. Damals war das noch recht übersichtlich – du hast einen Prozessor, und den konnte man schön programmieren. Das war recht einfach und primitiv mit den Maschinen damals. Das habe ich also komplett in Assembler geschrieben, ein Titelbild dazu gemalt – sehr aufwendig, wochenlange Arbeit, und es ist eigentlich nichts dabei herausgekommen. Das war eigentlich das einzige Spiel, das nie veröffentlicht wurde. MAZE PATROL hieß das, kennt kein Mensch … das war sicherlich eines von den aufwendigsten. Das war eine Enttäuschung. Das war auch das einzige, was ich für diese Firma gemacht habe. Nachdem es nie veröffentlicht wurde und ich es auch nie ins Netz gestellt habe, überlege ich mal, wo ich das jetzt finde …
/Escape Copy-Party 1989 (swiss vintage computing)
Villmengen
2023-02-14 11:49:12
https://vintagecomputing.ch/?browseid=6891
/Ball Raider 1987 (swiss vintage computing)
crack (game) 1988
2023-02-22 20:32:23
https://vintagecomputing.ch/?browseid=6923
/hugo (not swiss) but used in ch! (swiss vintage computing)
https://vintagecomputing.ch/?browseid=6947
/Giger H.R. (Swiss) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=7161
/Linel (GamePublisher) (swiss vintage computing)
Traders
2023-03-01 12:52:50
https://vintagecomputing.ch/?browseid=7193
/Giger H.R. (Swiss) (swiss vintage computing)
Tatoo artist?
2023-03-13 16:09:48
https://vintagecomputing.ch/?browseid=7339
/Linel (GamePublisher) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=7509
/Swiss Hardware (swiss vintage computing)
.
2023-03-20 12:34:31
https://vintagecomputing.ch/?browseid=7612
/goldene schuss (swiss vintage computing)
NoAccess
2023-03-22 09:58:00
https://vintagecomputing.ch/?browseid=7661
/Kleinert, Tim (Swiss Muscian, C64) (swiss vintage computing)
C64 Wiki - Tim Kleiner
2023-03-27 15:24:14
https://vintagecomputing.ch/?browseid=7795
/Kleinert, Tim (Swiss Muscian, C64) (swiss vintage computing)
Music by tim kleinet
2023-03-27 15:24:49
https://vintagecomputing.ch/?browseid=7799
/Setting mechanics / Discourse mechanic (swiss vintage computing)
digital biedermeier
2023-03-28 11:36:12
https://vintagecomputing.ch/?browseid=7871
/digital biedermeier (swiss vintage computing)
giger - aesthetics of destroying in nice pictures
2023-03-28 11:39:05
https://vintagecomputing.ch/?browseid=7873
no subversion
mostly after alien and paintbrush
/C64 (Commodore) - Console approach - 8Bit (swiss vintage computing)
gamedesign c64
2023-04-17 09:56:54
https://vintagecomputing.ch/?browseid=8120
/CURTA (full mechanical swiss calculator) (swiss vintage computing)
.
2023-04-12 23:24:09
https://vintagecomputing.ch/?browseid=8226
/CURTA (full mechanical swiss calculator) (swiss vintage computing)
.
2023-04-12 23:24:40
https://vintagecomputing.ch/?browseid=8228
/The Swiss Demo - Michi and AT Productions - MSX TurboR - 1992 MSX (swiss vintage computing)
.
2023-04-14 00:04:43
https://vintagecomputing.ch/?browseid=8246
/MSX (Microsoft System ...) (swiss vintage computing)
Sunrise
2023-04-16 13:16:18
https://vintagecomputing.ch/?browseid=8252
/the last eichhof 1993 (freeware) (swiss vintage computing)
Alpha Helix Productions
2023-05-01 11:14:31
https://vintagecomputing.ch/?browseid=8570
/the last eichhof 1993 (freeware) (swiss vintage computing)
Super fast analysis
2023-05-01 11:32:23
https://vintagecomputing.ch/?browseid=8634
/Music Sparetime (swiss vintage computing)
Trenkle, Klemens
2023-05-07 09:16:39
https://vintagecomputing.ch/?browseid=8829
/Virus & Swiss Viruses (swiss vintage computing)
Von Viren und Würmern Warum die ersten Viren in Quizspielen getaucht sind und welche Autoren sogar einen Copyright-Vermerk hinterlassen haben, erklären wir in unserem Podcast.
2023-05-16 11:32:24
https://vintagecomputing.ch/?browseid=8941
/Swiss Boardgames (swiss vintage computing)
Carlit
2023-05-21 12:45:36
https://vintagecomputing.ch/?browseid=8947
/swiss vintage computing (swiss vintage computing)
New! Research Blog - Latest comments, notes and results.
2023-05-25 12:06:30
https://vintagecomputing.ch/?browseid=8955
/Wirth, Niklaus (ETH) (swiss vintage computing)
Produced by an organization called DISER. See monitor behind Wirth (same format and software as Lilith). Formatting in the texteditor with mouse and pop-up menus is quite amazing - shown in the report in detail.
2023-07-21 17:45:48
https://vintagecomputing.ch/?browseid=9089
/Gaming & GameDesign (swiss vintage computing)
GameDevs
2022-04-13 10:25:54
https://vintagecomputing.ch/?browseid=1136
GameDevs are gamedeveloppers. The name tells also a lot about the idea behind. The most important thing was the technical difficulties. 
/C64-Crackers (swiss vintage computing)
CSDb Search for cracker groups from Switzerland
2023-09-15 11:57:43
https://vintagecomputing.ch/?browseid=9167
/swiss robots (swiss vintage computing)
Automaten Neuchatel
2024-11-05 08:34:21
https://vintagecomputing.ch/?browseid=9614
/Development of computing and control (swiss vintage computing)
Punch cards (Lochkarten)
2024-11-05 08:36:44
https://vintagecomputing.ch/?browseid=2123
Hollorith and co
/swiss robots (swiss vintage computing)
Dieser Roboter aus dem Appenzell sorgte weltweit für Furore Einer der ersten ferngesteuerten Maschinenmenschen weltweit war ein Appenzeller. Jetzt kann man ihn wiederentdecken – an seinem «Geburtsort», in Teufen.
2024-11-05 08:37:28
https://vintagecomputing.ch/?browseid=9616