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Listing Cultures
2023-02-10 08:58:30
https://vintagecomputing.ch/?browseid=801
The listing culture is a hybrid between gutenberg galaxis and software. Software was often distributed in the mainframe time as source code ( c ). each system had a different set of hardware, processor. c and co were the platform. You could compile it for your system. 

The listing culture brought source code to the magazines and could be published. first with basic and co for homecomputers, later with checksums, than basic with assembler inlines, than only shortcodes. 
of course by typing in you could learn how to code and solve problems.
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2022-07-07 14:57:06
https://vintagecomputing.ch/?browseid=4470
die motivationsmechanik ist ja auch interessant. man wählte zuerst aus. was könnte man gebrauchen. dann setzte man sich dran und musst zuerst einmal die sachen eintippen. die textsorte listing war ja oft, ein bisschen theorie, die erklärung des programmes/architektur. dann praxis
wie die textsorte rezept beim kochen. dann ging das aptippen los. bei den einen der versuch zu verstehen, bei den anderen nur aptippen. dann war man fertig. testete. 1. belohnung es läuft. 2. belohnung man hat vielleicht was gelernt 3. belohnung: es hilft oder macht spass.
4. man denkt, das könnte ich auch. und versucht selbst etwas. (die alte telekoleg idee .-) gingen die listings in den heften schon zurück über die jahre oder?
(ich meinte jedenfalls) wurden mehr so helpers. das ganze bediente ja auch einen noch nicht vollständig
entwickelten software markt. nicht zu vergessen, die keyboards wurden auch besser. gerade beim atari st und amiga.
Die ST-Tastatur kam mir (als gelerntem Maschinenschreiber) immer zu "schwammig" vor. So gut wie auf der Atari-8-Bit-Tastatur konnte ich darauf nicht schreiben/programmieren (was mich aber nicht davon abgehalten hat).
 
https://vintagecomputing.ch/?browseid=1138
First developing on Atari ST (Assembler) but never published something except a demo for a bbs 1993 (First founded by two brothers). First not released ‘product’. A listing game for Happy Computer. 
Than switched to Macintosh (1995 ). Games in C . And than published over the net (website) or in Maganzines Disc-Magazines as Shareware. Paid first with checkes (almost impossible to get the money for 15$ games), so switched to real money and than to KAGI.com a first worldwide payment service.
Inbetween the author worked produced Flash-Games for advertising and ported a lot of games for Java (Applets) 1996 . 
Afterwards switched to Objective-C on MacOSX with a new name: la1n.ch. 
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2022-11-28 14:03:03
https://vintagecomputing.ch/?browseid=5762
Spreadpoint is an Amiga demo group, formed in 1986 by Marvin and (D-)Mike.
Amicom and Depeche joined the group in 1989. Swapper advert in Cracker Journal 16 (october 1989), listing an address in Bad Aibling, Germany.
They were coarrangers of the CeBit 1990 demoparty in march. Depeche left the group sometime this year.
With the march 1991 release Innovation Part Two, Psy announced he was rejoining Spreadpoint from Axxis. Grmblwrz (december 1991) mentioned, "We also welcome our new American members - Paninaro and Micro".
The october 1992 cracktro for Pinball Fantasies welcomed Ice Tea and The French Dewd to the group.
Upstream 1 (january 1993) reported that Cocaine joined Addonic from Spreadpoint & Amiga Industries along with his bbs Moria.
la1n.ch
2022-06-24 22:55:17
https://vintagecomputing.ch/?browseid=1150
la1n was the direct next step from imp89. New maschines and a new platform macosx. “Therefore i learned objective-c and coded real object orientated” and switched now to 3d games with opengl. The games were now more an more like gameengines and were object-orientated. But still hardcore coded. This change with the upcoming game engine like torque or unity. 
Therefore the last games from la1n.ch till now were again hardcore coded games like axe (atari 2600 vcs), vecZ (vectrex 2016). 
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2022-07-11 17:32:29
https://vintagecomputing.ch/?browseid=4726
/Top Tennis (Atari 600/800 Basic) (swiss vintage computing)
Dalle, Bernard
2022-09-18 13:01:46
https://vintagecomputing.ch/?browseid=5538
/Demoscene 1980-1997 (swiss vintage computing)
spreadpoint 198x+
2022-12-10 11:30:06
https://vintagecomputing.ch/?browseid=5758
/la1n.ch (swiss vintage computing)
https://vintagecomputing.ch/?browseid=7143
/Gaming & GameDesign (swiss vintage computing)
GameDevs
2022-04-13 10:25:54
https://vintagecomputing.ch/?browseid=1136
GameDevs are gamedeveloppers. The name tells also a lot about the idea behind. The most important thing was the technical difficulties. 
/Macintosh (Apple) 16Bit (swiss vintage computing)
Mac GameDevs
2023-09-04 09:34:20
https://vintagecomputing.ch/?browseid=9127
/Impression - Imp89 > la1n (swiss vintage computing)
https://vintagecomputing.ch/?browseid=9399
/Impression - Imp89 > la1n (swiss vintage computing)
Website: Imp89
2024-08-04 18:53:05
https://vintagecomputing.ch/?browseid=2836
check: was this really every online?
/Impression - Imp89 > la1n (swiss vintage computing)
macos 9
2024-07-26 15:52:10
https://vintagecomputing.ch/?browseid=9321
/Impression - Imp89 > la1n (swiss vintage computing)
https://vintagecomputing.ch/?browseid=9423
atronic.ch
/Impression - Imp89 > la1n (swiss vintage computing)
https://vintagecomputing.ch/?browseid=1140
The shareware modell was the only that worked in those days. Because to get a publisher for mac was almost impossible.
/Impression - Imp89 > la1n (swiss vintage computing)
Concept Impression89
2024-09-13 10:08:59
https://vintagecomputing.ch/?browseid=9509
/Impression - Imp89 > la1n (swiss vintage computing)
Icon-Design
2024-10-12 11:13:57
https://vintagecomputing.ch/?browseid=9563