Tree
the digitalization we are talking about today is a 1950s movement and transformation around a great invention - the computer (universal machine). it has the same dimension and social changes as gutenberg's invention of printing, or at least it is a step further in the evolution of the gutenberg galaxy. This platform collects all artifacts, memories and social events around this transformation. it also deals with re-invention or the retro movement, i.e. what is inspired by old and obsolete technology amd computers and what happens when people invent new games on old machines (newvintagesoft, demake) - old style - computers/console as fantasy computers, fantasy consoles.
This is a start to collect data from vintage computing in Switzerland. It is a bottom up approach to collect and organize data. It is also a research for how to collect and store data. 
The data/information can be stored as nodes. The nodes can be as a tree (hierachy) and/or rhizome. 
This data is open for everyone who wants to also add his/her/its own data. Just create content. We will than try to bring it in an order. 
 
Some insights into vintagecomputing and research.
Vintage, Retro. It is a quite complex situation.
  • We have people, who worked (appropriation) in those days >1960 with Computers 
  • We have people, who are working today with old hard-, software and games (Shared memories). 
  • We have people, who work today with old hard-, software and games from scratch (emulation included).
  • We have people, who create today with old hardware new software and games
  • We have people, who create today hard-, software, pictures, films and games in the style of yesterday.
  • We have people, who are working with fantasy computers & consoles today
The topics vintage computing and vintage gaming are of course intertwined. 
First gaming is a part of the whole digitalisation. But before computer were in every household the consoles were there. The first funny digitalisation and alternative to the non existing tv-program (share the screen). And then the homecomputer in the private areas came ‘home’.  So games became again software in the area of computing. 
And so on … 
communities (as systems) have their own language, their own values (and thus also their own capitals), their own operations, their own exensions, their own decision extensions.
vintagecomputing is an open platform for people, who are interesting in the different aspects of vintagecomputing and gaming in switzerland. You can just create an account and enter data, make propositions and enter data. 
the digitalization we are talking about today is a 1950s movement and transformation around a great invention - the computer (universal machine). it has the same dimension and social changes as gutenberg's invention of printing, or at least it is a step further in the evolution of the gutenberg galaxy. This platform collects all artifacts, memories and social events around this transformation. it also deals with re-invention or the retro movement, i.e. what is inspired by old and obsolete technology amd computers and what happens when people invent new games on old machines (newvintagesoft, demake) - old style - computers/console as fantasy computers, fantasy consoles.
 
 
 
This is a start to collect data from vintage computing in Switzerland. It is a bottom up approach to collect and organize data. It is also a research for how to collect and store data. 
The data/information can be stored as nodes. The nodes can be as a tree (hierachy) and/or rhizome. 
This data is open for everyone who wants to also add his/her/its own data. Just create content. We will than try to bring it in an order. 
 
 
 
Vintage, Retro. It is a quite complex situation.
  • We have people, who worked (appropriation) in those days >1960 with Computers 
  • We have people, who are working today with old hard-, software and games (Shared memories). 
  • We have people, who work today with old hard-, software and games from scratch (emulation included).
  • We have people, who create today with old hardware new software and games
  • We have people, who create today hard-, software, pictures, films and games in the style of yesterday.
  • We have people, who are working with fantasy computers & consoles today
 
The topics vintage computing and vintage gaming are of course intertwined. 
First gaming is a part of the whole digitalisation. But before computer were in every household the consoles were there. The first funny digitalisation and alternative to the non existing tv-program (share the screen). And then the homecomputer in the private areas came ‘home’.  So games became again software in the area of computing. 
And so on …