Tree
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GameDevs are gamedeveloppers. The name tells also a lot about the idea behind. The most important thing was the technical difficulties. 
The game development process was splittet into different type of productions. Each part had its own tools like coding / assembler, images > paint tools and of course music with the trackers. 
First developing on Atari ST (Assembler) but never published something except a demo for a bbs 1993 (First founded by two brothers). First not released ‘product’. A listing game for Happy Computer. 
Than switched to Macintosh (1995 ). Games in C . And than published over the net (website) or in Maganzines Disc-Magazines as Shareware. Paid first with checkes (almost impossible to get the money for 15$ games), so switched to real money and than to KAGI.com a first worldwide payment service.
Inbetween the author worked produced Flash-Games for advertising and ported a lot of games for Java (Applets) 1996 . 
Afterwards switched to Objective-C on MacOSX with a new name: la1n.ch. 
vs. Muscian Weber, Christian
Swiss Game Publisher
Nightmare Productions
Untere Holzstrasse 21
5036 Oberentfelden
Switzerland
GameDevs are gamedeveloppers. The name tells also a lot about the idea behind. The most important thing was the technical difficulties.