'Sound FX war ausserdem modular aufgebaut. Die eigentlich Musik-Abspielroutine befand sich in einer externen library (soundfx.library) und konnte dadurch von beliebig anderen Programmen genutzt werden. Natürlich gab es auch eine Library für Christian Webers GameExec welches in vielen Games als 'Betriebssystem' zum Einsatz kam.'
Amiga - Multitasking
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Sound FX.pdf
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'Game Exec' mini OS
haller, christian
Simone Bernacchia
Bildschirmfoto 2022-06-06 um 11.27.29.png
interview
interview
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hated). The important difference between the two is that SoundFX let you use
CIA timing so you could match breakbeats perfectly, where as Soundtracker had
no concept of "BPM". I was trying to make house/dance tracks so I found SoundFX
was better for that purpose. I later used Noisetracker for making more typical
demoscene tracks (Noisetracker's pattern FX were far far superior to SoundFX's).
Of course, when it came to implementing the playroutine into code - SoundFX
sucked! (See Magnetic Fields Spaced Out 1 music disk to hear how my music
DOESN'T work with the playroutine hack.) By the time ProTracker was released,
you could choose CIA timing, so I started using that.
editor. I spent so many happy hours making C64-sounding tunes using that (some
are still available at Exotica's Special section.)