Tree
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#CH_Ludens
Culture towards technology changed massively in the last 50 years. 
The game development process was splittet into different type of productions. Each part had its own tools like coding / assembler, images > paint tools and of course music with the trackers. 
GameDevs are gamedeveloppers. The name tells also a lot about the idea behind. The most important thing was the technical difficulties. 
The swiss gamedesign was influenced and even founded by the cracker scene coming from the C64 to Amiga and the other tree was the Atari ST. Around 25 own Games and Ports were created and published from 1985-1997. There was even an own publisher Linel. 
Of course in games and amusement arcades there is a lot of computing (calculating points, statemachines and co). All started with organs (punch strips) and electromechanical ‘games’ like pinballs. 
Games made for old hardware or emulators for hardware. Restrictions of yesterday.
Games made with old technologies but not old working hardware. 
There are some labs that deal with vintage computers.
Consoles inspired by old consoles but 100% new. They are somehow like the dream of this days. All dev. thing in one tool (graphics, sound, tiles, coding, levelediting)
which designpattern where used? and why?