The game development process was splittet into different type of productions. Each part had its own tools like coding / assembler, images > paint tools and of course music with the trackers.
The swiss gamedesign was influenced and even founded by the cracker scene coming from the C64 to Amiga and the other tree was the Atari ST. Around 25 own Games and Ports were created and published from 1985-1997. There was even an own publisher Linel.
Of course in games and amusement arcades there is a lot of computing (calculating points, statemachines and co). All started with organs (punch strips) and electromechanical ‘games’ like pinballs.
Consoles inspired by old consoles but 100% new. They are somehow like the dream of this days. All dev. thing in one tool (graphics, sound, tiles, coding, levelediting)
GameTypes
Twitter Hashtag for Games, Gamedesign
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Historical Culture
Historical Simulation
Historical Gaming
Historical Game Culture
Vintage/Retro influences
Software distribution (Games included)
Pirating Software included Games
Companies
Historical GameDesign
Development Process
GameDevs
Swiss Game Design 1980 - 2000
Vintage Gaming
Swiss Games List
NewGamesOnOldMashine NGOOM - NeoVintageGames
NeoVintageHardwareGames - NewGamesWithOldTechnology NGWOTs
VintageComputingAsGame
Retro-Gaming & NewRetroGameDesign
Labs
Articles
Fantasy Consoles
Exhibitions Gamedesign
GameStudies
Swiss Game Design History
Workshops & Books
Tools
Graphic Design Tools
designpattern
GameDesign = Data management with interaction, graphics and sound