DETAIL
users |
new user |
login
SWISS VINT...
projects
cybersuter
swiss vintage computing
computing, gaming and gamedesign (historical and actual)
ACTIVITIZ
SUBCONSC
NOTIFIZ
POSTS
BROWSE
RHIZOME
INDX
SECTIONS
ATTRS
MEDIA
TEAM + ACCESS
SEARCH
Art, GameArt & Experiment
|
Retro
|
Vintage computing
|
About
|
Gaming & GameDesign
|
/
swiss vintage comput...
/
Vintage computing
>
Vintage computing
>
swiss vintage computing
|| Gaming & GameDesign
VintageComputingAsGame
rene.bauer
SHARE
SEARCHES
Tree
>
treeupdown
|
tree
|
catalog
|
content
|
Subconscious of VintageComputing
New! Research Blog - Latest comments, notes and results.
Open directory, library - BETA
Impressions
Vintage Computing & Vintage Computing (Retro)
Vintage, Retro and Fantasy - Computing & Gaming
Vintage - Vintage&Retro - RetroFantasy - Overview of terms
This platform has two areas: Vintage Computing and Vintage Gaming
Vintage computing
Development
Gaming & GameDesign
Capitals (Bourdieu)
Art, GameArt & Experiment
Areas in Switzerland
Society
Politics
Museums and collections
Preservation
Memories
Retro
Research
Articles
About & Netiquette
About
.
.
Development of computing and control
Historical Culture
Appropriation Technology
Historical Computing
New possibilities / agency
Vintage Coding
Communication
Empowerment
Social historical situations
Gamers, Nerds, Freaks, Cracker, Hacker und Computer
Software distribution (Games included)
Pirating Software included Games
Vintage Computing
Festivals
Events
Exhibitions
Museums
Collections
Labs
Books
Education in vintagecomputing & retrogames
Movements based on Vintage/Retrocomputing
Actual Demoscene
Fantasy-Computers
VintageComputingAsGame
swiss vintage computing
.
Grouping
electronic data processing EDV - Elektronische Datenverarbeitung
Vintage computing
Gaming & GameDesign
.
Programmierspiele von Krieg der Kerne über Robowar zu HumanRessourceMachine [German]
8bit-GameDesign - new assemblers ...
HumanRessourceMachine
Shenzen I/O
swiss vintage computing
shenzen TIS
Gaming & GameDesign
Vintage computing
Show Comments. Comments hidden: 7
rene.bauer
.
ZOOM
rene.bauer
Programmierspiele von Krieg der Kerne über Robowar zu HumanRessourceMachine [German]
// blog
Programmierspiele von Krieg der Kerne über Robowar zu HumanRessourceMachine [German]
http://www.gamelab.ch/?p=370
rene.bauer
8bit-GameDesign - new assemblers ...
// blog
8bit-GameDesign - new assemblers ...
http://www.gamelab.ch/?p=7350
VintageComputingAsGame
gamedesign c64 [context]
HumanRessourceMachine
admin
Shenzen I/O
rene.bauer
swiss vintage computing
cybersuter
rene.bauer
shenzen TIS
Show Comments. Comments hidden: 1
rene.bauer
Let's Try TIS-100 / Shenzhen I/O / Shenzhen Solitaire - YouTube
Let's Try TIS-100 / Shenzhen I/O / Shenzhen Solitaire - YouTube
.
Programmierspiele von Krieg der Kerne über Robowar zu HumanRessourceMachine [German] // blog
8bit-GameDesign - new assemblers ... // blog
gamedesign c64 [context]
HumanRessourceMachine
Shenzen I/O
swiss vintage computing
shenzen TIS
Let's Try TIS-100 / Shenzhen I/O / Shenzhen Solitaire - YouTube