Tiling was a design pattern often used in the beginning of the gamedesign.
Reason:
- Tilebase is simple to use. Create the tiles and just say here is TileA, titleB.
- Tilebase save space (######) - important in the beginning
- Tilebased could be used for creating games (Labyrinths) with Sprites in front
- You can create very fast new levels
- The hardware has often tilebased background support
- Seamless tiles create very fast interesting backgrounds and foregrounds …
Labyrinth
PacMan
Gamemechanic: Tilebase /-
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Night Stalker
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Sokoban
Visual & tilebase mechanics
Komplex tilebased Level in R-Type
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Tilebased sprites
Detectable
Analog tile based games
Tilebase Level Editors
War Heli
LevelEditor War Heli
War Heli (Atari ST)
Playfield (Background, Tilebased) Array with Tiles