the digitalization we are talking about today is a 1950s movement and transformation around a great invention - the computer (universal machine). it has the same dimension and social changes as gutenberg's invention of printing, or at least it is a step further in the evolution of the gutenberg galaxy. This platform collects all artifacts, memories and social events around this transformation. it also deals with re-invention or the retro movement, i.e. what is inspired by old and obsolete technology amd computers and what happens when people invent new games on old machines (newvintagesoft, demake) - old style - computers/console as fantasy computers, fantasy consoles.
 
 
 
This is a start to collect data from vintage computing in Switzerland. It is a bottom up approach to collect and organize data. It is also a research for how to collect and store data. 
The data/information can be stored as nodes. The nodes can be as a tree (hierachy) and/or rhizome. 
This data is open for everyone who wants to also add his/her/its own data. Just create content. We will than try to bring it in an order. 
 
 
 
Vintage, Retro. It is a quite complex situation.
  • We have people, who worked (appropriation) in those days >1960 with Computers 
  • We have people, who are working today with old hard-, software and games (Shared memories). 
  • We have people, who work today with old hard-, software and games from scratch (emulation included).
  • We have people, who create today with old hardware new software and games
  • We have people, who create today hard-, software, pictures, films and games in the style of yesterday.
  • We have people, who are working with fantasy computers & consoles today
 
The topics vintage computing and vintage gaming are of course intertwined. 
First gaming is a part of the whole digitalisation. But before computer were in every household the consoles were there. The first funny digitalisation and alternative to the non existing tv-program (share the screen). And then the homecomputer in the private areas came ‘home’.  So games became again software in the area of computing. 
And so on …