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https://vintagecomputing.ch/?browseid=4200
The topics vintage computing and vintage gaming are of course intertwined. 
First gaming is a part of the whole digitalisation. But before computer were in every household the consoles were there. The first funny digitalisation and alternative to the non existing tv-program (share the screen). And then the homecomputer in the private areas came ‘home’.  So games became again software in the area of computing. 
And so on … 
Vintage Gaming
2023-06-11 09:07:51
https://vintagecomputing.ch/?browseid=113
Of course in games and amusement arcades there is a lot of computing (calculating points, statemachines and co). All started with organs (punch strips) and electromechanical ‘games’ like pinballs. 
Listing Cultures
2023-02-10 08:58:30
https://vintagecomputing.ch/?browseid=801
The listing culture is a hybrid between gutenberg galaxis and software. Software was often distributed in the mainframe time as source code ( c ). each system had a different set of hardware, processor. c and co were the platform. You could compile it for your system. 

The listing culture brought source code to the magazines and could be published. first with basic and co for homecomputers, later with checksums, than basic with assembler inlines, than only shortcodes. 
of course by typing in you could learn how to code and solve problems.
https://vintagecomputing.ch/?browseid=566
Vintage, Retro. It is a quite complex situation.
  • We have people, who worked (appropriation) in those days >1960 with Computers 
  • We have people, who are working today with old hard-, software and games (Shared memories). 
  • We have people, who work today with old hard-, software and games from scratch (emulation included).
  • We have people, who create today with old hardware new software and games
  • We have people, who create today hard-, software, pictures, films and games in the style of yesterday.
  • We have people, who are working with fantasy computers & consoles today
Coding Basic
2022-06-11 14:48:47
https://vintagecomputing.ch/?browseid=489
Basic was one of the first coding possibilities in the 8bit and also the ‘OS’. the interface to the computer. The shells were ‘basic’.
LOAD “”",8,1
With the second generation of homecomputers. The linenumberless basic came up like GFA-Basic etc. This was a new step and brought basic on the level of Pascal and co. 
https://vintagecomputing.ch/?browseid=7867
Hardware
- C64 consolen basis, erinnert mehr an eine Console als an einen Computer (Sprite, Hardwarescrolling, Music).
- SID wirklich witzig
VisualDisplay
Unmöglich viele Modis: High res. Multicolor > Programmierung schwierig. Positiv: Kombinierbar
- Beschränkte 16 Farben > Schwierig etwa eigenes zu machen. 
- Strahlende Farben fehlen.
Music
- Music Coding
- SID wirklich interessante Stücke. 

Tools
- Damals Paintingprogramme? > Öfter bessere Computer genutzt wie Amiga/PC (Compiling)

Coding
- Schwierig reinzukommen, sogar schwieriger als Atari2600
- Entwicklung über Jahre
- Basic embedded .-(
- Woher kam das Wissen? Die Software? (Magazine?)
- Öfter bessere Computer genutzt wie Amiga/PC (Compiling)
Gamecoding
- Ohne Tricks (Sprite Multplexer 8 Sprites viele Spiele nicht denkbar) ähnlich wie beim Atari 2600. Tricks
Beschränkung
- Beschränkung bei Shootemups am Schwierigsten bei allen anderen Genres eher möglich mit 8 Sprite durchzukommen.

Community
- Identitätsstiftend aber warum? Einfach übers gemeinsame Spielen?
- Bis heute ungebrochen. Aber mehrheitlich Spieler? Demoszener? 

Heute
Gesamte Entwicklung auf einmal da, keine allmähliche Steigerung/Entwicklung über 10 Jahre
Selbst heute, einige Tutorials aber kein Gametemplate. Viel bis heute unterschiedliche Nutzung: Vorallem game und demoscene. 
> Anwendersoftware fast nicht dokumentiert. 
> Neue Games, demos > Anwendersoftware?
Demake Culture
2022-07-27 22:16:15
https://vintagecomputing.ch/?browseid=421
Demake is a ‘downsized’ game - a game developed for a ‘better platform’ (techincal) and was than recoded for an older vintage system. 
Transpar. Coding
2022-08-06 10:10:31
https://vintagecomputing.ch/?browseid=5136
Show what happens in technology in the visuals or text.
vs Transparency
Datastructure
2022-06-14 07:33:52
https://vintagecomputing.ch/?browseid=3842
Idea: 
Aspects like:
  • Seethings
  • Contacts
  • pictures
  • Videos
  • Areas
  • Team
Example:
  • ASPECT: Team 
  • - [coding] XYZ
  • - [graphician] XYZ   
 
  • ASPECT: Photos
  • - [photos:dev] yxcyxcv
  • - [photos:team] sadf 
Actual Demoscene
2023-02-11 14:57:40
https://vintagecomputing.ch/?browseid=119
The demoscene was first a spin-off the crackers and became an own culture with festivals, ‘jams’ and contests. Often there are old computers embeded. 
https://vintagecomputing.ch/?browseid=2059
there are two aspects came together in the universal computer. 
1. computing (sorting)
2. control (cases, if then, input)
before this were seperated functions in analoge maschines.
https://vintagecomputing.ch/?browseid=3844
This is a start to collect data from vintage computing in Switzerland. It is a bottom up approach to collect and organize data. It is also a research for how to collect and store data. 
The data/information can be stored as nodes. The nodes can be as a tree (hierachy) and/or rhizome. 
This data is open for everyone who wants to also add his/her/its own data. Just create content. We will than try to bring it in an order. 
 
Fantasy-Computers
2022-04-17 22:36:48
https://vintagecomputing.ch/?browseid=638
Fantasy computers are computer that are ‘inspired’ by real computers. Means their name sound like ZX81 > Tic80 but of course they are fast, programmable with lua and in the most of the cases have all integrated: spriteeditor, tile/background-editor, soundeffects editor and music editor. So they are really the dream of an 8bit-coder* with assembler, low memory, low graphics, no tools. 
https://vintagecomputing.ch/?browseid=501
The after mainframe-area (based on c and co) was driven by coding near the hardware to get more speed. espacially in games. So Assembler was important. 
Fantasy Consoles
2022-05-25 23:45:26
https://vintagecomputing.ch/?browseid=650
Consoles inspired by old consoles but 100% new. They are somehow like the dream of this days. All dev. thing in one tool (graphics, sound, tiles, coding, levelediting)
https://vintagecomputing.ch/?browseid=5140
Diassembly of course showed everything.
sizecoding
2023-02-10 21:14:27
https://vintagecomputing.ch/?browseid=6754
coding for size. 
 
Power (Einfluss, Agency)
2023-04-04 08:41:24
https://vintagecomputing.ch/?browseid=7692
Coding gives you power.
Everybody can have its own slave (LCP)!
Books to learn coding
2024-08-04 16:19:26
https://vintagecomputing.ch/?browseid=9339
  • Books bought
  • Oreill füssli - "public library" (Go there read and make notices)
https://vintagecomputing.ch/?browseid=57

Das Vintage Computer Festival Zürich #21 fand am 27./28.November 2021 in Zürich statt mit 19 Ausstellerinnen und 250 Besucherinnen. Wir bedanken uns bei allen Teilnehmerinnen und freuen uns auf die kommende Ausgabe im Spätherbst 2022.

Collections
2022-07-19 21:29:48
https://vintagecomputing.ch/?browseid=77
Collections can be public or private. So it is often good to contact them directly. 
Pinballs & Computing
2022-05-27 18:48:48
https://vintagecomputing.ch/?browseid=260
Pinballs are really computing hells. 
https://vintagecomputing.ch/?browseid=276
Where people met, talked about computers, learnt about computers. Played games, designed games.
Yes also pirate software and games was part of this world. 
Historical Culture
2022-04-10 20:58:18
https://vintagecomputing.ch/?browseid=297
Culture towards technology changed massively in the last 50 years. 
About
2022-07-19 21:30:22
https://vintagecomputing.ch/?browseid=570
vintagecomputing is an open platform for people, who are interesting in the different aspects of vintagecomputing and gaming in switzerland. You can just create an account and enter data, make propositions and enter data. 
https://vintagecomputing.ch/?browseid=997
Games made with old technologies but not old working hardware. 
Impressions
2022-07-09 20:36:47
https://vintagecomputing.ch/?browseid=1134
Some insights into vintagecomputing and research.
Grouping
2022-07-02 08:49:18
https://vintagecomputing.ch/?browseid=4212
How people connect each other. Which places were important and why? Which media was important and why? Most of this places (Clubs, Supermarkets,  Arcades/Spielsalon, Computershops).
What happened with people from the country side? 
Capitals (Bourdieu)
2023-05-06 14:00:42
https://vintagecomputing.ch/?browseid=8741
communities (as systems) have their own language, their own values (and thus also their own capitals), their own operations, their own exensions, their own decision extensions.
Demos
2022-06-17 14:05:50
https://vintagecomputing.ch/?browseid=3902
Several demos are behind the mechanic of the ‘puzzler’
Schools and teachers ...
2022-06-18 10:31:29
https://vintagecomputing.ch/?browseid=3969
Who did what? How you learned coding.
How the teached?
https://vintagecomputing.ch/?browseid=5812
Amicom of Spreadpoint has been interviewed by Com and Orlando of Brainstorm at the Escpape and Spreadpoint copy party on Oktober 7th. 

When did you join Spreadpoint ? 
-A month ago. 

Your task in Spreadpoint ? 
-Coder, but in Spreadpoint everybody can do what he wants to. 

For how long have you been programming on the Amiga ? 
-For 2 years. 
What computers did you work on before? 
-Spectrum, Sinclair QL. I did some graphic programming with BASIC. 

What did you program on the Amiga? 
-A 3D-Demo (Summer of 88 for TLB), various intros and copiers for cracked games, Powerutility (sold it), a level editor for a shoot'em up, AMICOM-Kickstart (Antivirus, Copier etc.) 

What are you doing at the time ? 
-I'm working on Demo, called ATOM-demo. 
What's this about ? 
-Colored, shaded, permeating(!) 3D-Objects. 

Your future projects ? 
-3D vectorgrafics, 3D editor (ev. sell it), copier with multitasking capility, various utilities. 

What hardware do you have ? 
-An Amiga 1000  (1.5Mb, Harddisk 20 Mega SCSI), And an Amiga 2000 (A2620 Unix card, 68020 processor, 68881 math. coprocessor, 68851 Memory Management Unit, harddisk 80 MB SCSI, Modem 2400 Baud) 
Tell us something about your Master Seka. 
-It's based on the Seka V3.0 by Kefrens/Promax. It has been reassembled  and revised by my collegue Buddha. 
The main advantages are: 
Better editor commands, a finally working optimize function, auto runback, the workspace can be changed without exitting the Seka. 

Is there anything you want to advise to Amiga coders ? 
-Unfortunetly, there are more and more good programs, recently, which run only on one special Amiga. So I advise to try out the programs on different Amigas and to avoid unproper coding (absolute addresses, selfmodifing code, DBF-waiting-loops running to fast on the 68020.) 
And I hate programs, which you only can exit by a reset! 

Thank you for your answers. 

     Translated by The Acc{sed/BRS
Keyboard
2023-03-16 15:56:19
https://vintagecomputing.ch/?browseid=7409
The keyboard is really good. 
Attention: The backspace is called ‘roubout’ and you can use it with SHIFT! on the right side on top (same place like backspace)
There are three modes:
  • Default Inser-Line (L)
  • Commands (K) - Commands : Shift-Function > The command
  • Graphics (G) - Create the char with graphics (First Shift Graphics > Shift Key)
The whole system is a token coding thing. 

 
Restrictions
2023-04-17 10:15:52
https://vintagecomputing.ch/?browseid=8298
8bit in everywhere 
- memory
- graphic
- sound
- coding  (branch, length of the code)
> complexity
> seize developping! 
> 8bit damocles sword
>> finding not allover solutions (like gameengines!) - engines for jump and runs, shootemups > special solutions
https://vintagecomputing.ch/?browseid=1138
First developing on Atari ST (Assembler) but never published something except a demo for a bbs 1993 (First founded by two brothers). First not released ‘product’. A listing game for Happy Computer. 
Than switched to Macintosh (1995 ). Games in C . And than published over the net (website) or in Maganzines Disc-Magazines as Shareware. Paid first with checkes (almost impossible to get the money for 15$ games), so switched to real money and than to KAGI.com a first worldwide payment service.
Inbetween the author worked produced Flash-Games for advertising and ported a lot of games for Java (Applets) 1996 . 
Afterwards switched to Objective-C on MacOSX with a new name: la1n.ch. 
/ ()
Labs
2022-04-10 20:56:17
https://vintagecomputing.ch/?browseid=49
There are some labs that deal with vintage computers.
2022-06-24 22:51:12
https://vintagecomputing.ch/?browseid=53
/swiss vintage computing (swiss vintage computing)
Museums and collections
2022-07-19 20:13:23
https://vintagecomputing.ch/?browseid=687
/Gaming & GameDesign (swiss vintage computing)
Vintage/Retro influences
2022-04-12 23:03:31
https://vintagecomputing.ch/?browseid=1130
/Archivierungsarten (swiss vintage computing)
https://vintagecomputing.ch/?browseid=1969
/Punch cards (Lochkarten) (swiss vintage computing)
https://vintagecomputing.ch/?browseid=2314
/swiss vintage computing (swiss vintage computing)
https://vintagecomputing.ch/?browseid=4073
/Vintage computing (swiss vintage computing)
.
2022-07-01 13:38:54
https://vintagecomputing.ch/?browseid=4202
/Vintage computing (swiss vintage computing)
.
2022-07-04 16:22:46
https://vintagecomputing.ch/?browseid=4284
/swiss vintage computing (swiss vintage computing)
Retro
2022-07-19 21:31:03
https://vintagecomputing.ch/?browseid=4836
/swiss vintage computing (swiss vintage computing)
Research
2022-07-19 20:27:23
https://vintagecomputing.ch/?browseid=4845
/swiss vintage computing (swiss vintage computing)
About & Netiquette
2022-07-19 20:20:17
https://vintagecomputing.ch/?browseid=4870
/Demake Culture (swiss vintage computing)
Port
2022-08-02 13:41:25
https://vintagecomputing.ch/?browseid=4943
A port is game that was ‘ported’ to another system. A lot of arcades were ported for example to less powerfull hardware. 
Therefore the question is: Are not all of games Demakes?
/swiss vintage computing (swiss vintage computing)
New! Research Blog - Latest comments, notes and results.
2023-05-25 12:06:30
https://vintagecomputing.ch/?browseid=8955
/Historical Culture (swiss vintage computing)
Anti-Technology-Movements
2023-02-06 09:29:24
https://vintagecomputing.ch/?browseid=304
/Hardware based on processors (swiss vintage computing)
Motorola 68000
2023-03-17 10:37:06
https://vintagecomputing.ch/?browseid=503
Base for a lot of computers (GUI, Mac, Atari, Amiga, Next  etc) arcades and Arcades! Expensive but with a fantastic assembler-language. 
/Hardware based on processors (swiss vintage computing)
Homecomputer 16/32Bit
2022-07-01 10:25:38
https://vintagecomputing.ch/?browseid=509
/swiss vintage computing (swiss vintage computing)
Memories - Do you have memories, fotos you wanna share?
2022-07-01 11:06:37
https://vintagecomputing.ch/?browseid=568
Let's bring together the memories and artefacts from those times. 
/Fantasy-Computers (swiss vintage computing)
tic 80 - computer like zx80
2022-06-26 01:11:25
https://vintagecomputing.ch/?browseid=644
/Fantasy Consoles (swiss vintage computing)
Pico8 - a fantasy console
2022-06-26 01:13:00
https://vintagecomputing.ch/?browseid=652
/NewGamesOnOldMashine NGOOM - NeoVintageGames (swiss vintage computing)
Turings Assembly-Line (Plato Systems)
2023-03-24 09:22:43
https://vintagecomputing.ch/?browseid=969
Turings Assembly-Line is a game orginally written on the Plato systems (1960 ) in 2020 on Cyber1.org by and-or.ch. 
There is also a version as a web-app.
/Listing Cultures (swiss vintage computing)
learn coding
2022-04-15 10:10:32
https://vintagecomputing.ch/?browseid=1535
/Listing Cultures (swiss vintage computing)
homecomputer 16-bit
2022-07-07 15:44:34
https://vintagecomputing.ch/?browseid=1543
this computers came with an operating system, gui-based and mouse. basic was a prg to use (not anymore line based). there were some new styles of basics coming up like gfa-basic, omikron-basic (atari st). 
and the most games were coded in assembler (68000 was a god processor for assembler). so you had to buy assembler, which was not included. 
/Listing Cultures (swiss vintage computing)
computer magazines had often a coding part
2022-04-15 10:28:08
https://vintagecomputing.ch/?browseid=1551
/Listing Cultures (swiss vintage computing)
mainframe
2022-04-15 10:31:58
https://vintagecomputing.ch/?browseid=1553
of course mainframe computing was only possible for universities, students or big companies. creating workstation like lilith or next were a middle thing between mainframe and personal computers. 
/Gamers, Nerds, Freaks, Cracker, Hacker und Computer (swiss vintage computing)
Hackers motivational design
2022-04-28 13:59:25
https://vintagecomputing.ch/?browseid=1724
There are different types of hacker:
  • for fun
  • freedom of information
  • hacking to get access to powerful systems (latest knowhow, lates knowhow, lastest coding language)
  • hacking for getting fast computer (mainframe)
  • hacking for fast internet (mainframe)
  • sport: getting in 
  • symbolic capital
  • political hacker for a cause
  • hacking for money
/Fantasy Consoles (swiss vintage computing)
Fantasy Consoles Tracker
2022-06-18 10:20:46
https://vintagecomputing.ch/?browseid=1854
/Amiga (Commodore) 16/32Bit (swiss vintage computing)
Tracker
2023-05-07 09:21:37
https://vintagecomputing.ch/?browseid=1856
Tracker were software - used especially on the Amiga. The most of the music was created in this type of music software. And the people behind the swiss games of the 80ies/90ies even created a tracker and the possibility to use the same framework also in games. 
/Metadiscussion (swiss vintage computing)
Digitalisation
2022-04-30 10:45:49
https://vintagecomputing.ch/?browseid=2402
/Visualisation of the digital base of todays society? (swiss vintage computing)
Demoscene Battles (Life coding)
2022-05-21 10:44:45
https://vintagecomputing.ch/?browseid=2978
/Visualisation of the digital base of todays society? (swiss vintage computing)
Live-Coding - Code in Action
2022-05-21 10:47:49
https://vintagecomputing.ch/?browseid=2980
/Starbirds (Amiga) (swiss vintage computing)
Jordan, Sam
2022-07-02 21:43:09
https://vintagecomputing.ch/?browseid=3026
/Starbirds (Amiga) (swiss vintage computing)
Hardmeier, Dario
2022-07-02 21:43:19
https://vintagecomputing.ch/?browseid=3044
/Hardware based on processors (swiss vintage computing)
6502
2023-03-17 10:36:50
https://vintagecomputing.ch/?browseid=3191
/Gaming & GameDesign (swiss vintage computing)
Development Process
2022-05-29 11:04:38
https://vintagecomputing.ch/?browseid=3509
The game development process was splittet into different type of productions. Each part had its own tools like coding / assembler, images > paint tools and of course music with the trackers. 
/Listing Cultures (swiss vintage computing)
ms-dos
2023-04-29 11:38:12
https://vintagecomputing.ch/?browseid=3777
/ALCATRAZ 1988 (swiss vintage computing)
AlcatrazMega Megademo
2022-08-06 10:03:52
https://vintagecomputing.ch/?browseid=5060
/Transpar. Coding (swiss vintage computing)
Open code - diassemble (cracking know how)
2022-08-06 10:13:01
https://vintagecomputing.ch/?browseid=5142
indirect open source vs direct open source
/Coding/Code Analysis (swiss vintage computing)
40 Best Machine Code Routines for the ZX Spectrum - 2nd Ed
2022-08-09 00:11:37
https://vintagecomputing.ch/?browseid=5262
/snake (epfl) (swiss vintage computing)
Interview
2022-09-10 09:47:07
https://vintagecomputing.ch/?browseid=5424
  • Snake
  • Music Programm
  • Question: Gaming at EPFL?
  • Answer: Learning Coding
  • Animation (Future of video?
  • Hand-Punchard System
  • Multimedia-Hardware
Interesting: The video game is the best thing/motivation to create something and it is complex. Games also as a driver for learning ‘computer’ and multimedia
/spreadpoint 198x+ (swiss vintage computing)
amicon
2022-11-30 09:15:34
https://vintagecomputing.ch/?browseid=5784
/Amiga OS - Workbench (swiss vintage computing)
Most important
2022-12-11 14:49:21
https://vintagecomputing.ch/?browseid=6022
// directory list
dir
delete
MakeDir

FileNote!
Rename
LHA

// memory and oc
avail 
// coding
if 
elseif
endif
gt
lt
variable $
$a=10

endlci
 
// print etc
echo
 
/Amiga Assembler Coding (swiss vintage computing)
ASM 1.02 (Archive org)
2023-03-13 16:19:51
https://vintagecomputing.ch/?browseid=6066
/Fantasy Consoles (swiss vintage computing)
microw8 (WebAsm-Assembler)
2023-02-03 13:59:15
https://vintagecomputing.ch/?browseid=6499
/Code poetry (swiss vintage computing)
Code and swear
2023-02-14 20:36:59
https://vintagecomputing.ch/?browseid=6893
/Explaining Coding Styles (swiss vintage computing)
Explaining Comments and Labels
2023-03-13 11:55:12
https://vintagecomputing.ch/?browseid=7337
/Amiga Assembler Coding (swiss vintage computing)
Crash course to Amiga assembly programming
2023-03-13 16:21:17
https://vintagecomputing.ch/?browseid=7349
/Assembler Coding (swiss vintage computing)
Video Introductions - All Systems
2023-03-13 16:37:45
https://vintagecomputing.ch/?browseid=7359
/Amiga Assembler Coding (swiss vintage computing)
Amiga Photon Tutorial direct in the amiga source code (Basic)
2023-03-13 16:54:48
https://vintagecomputing.ch/?browseid=7363
/Cave-Flight ZX-81 (Homecomputer) (swiss vintage computing)
ZX81
2023-04-29 12:00:56
https://vintagecomputing.ch/?browseid=7403
/ZX81 (swiss vintage computing)
Processor Zilog 80
2023-03-17 10:36:39
https://vintagecomputing.ch/?browseid=7443
/C64 (Commodore) - Console approach - 8Bit (swiss vintage computing)
Magic of computers
2023-04-04 08:29:58
https://vintagecomputing.ch/?browseid=7935
/C64 (Commodore) - Console approach - 8Bit (swiss vintage computing)
Magic of programming
2023-04-04 08:30:33
https://vintagecomputing.ch/?browseid=7937
/coding media (books) (swiss vintage computing)
ASSEMBLY LANGUAGE with the Commodore C64 Marvin L DeJong
2023-04-08 11:48:20
https://vintagecomputing.ch/?browseid=8048
/gamedesign c64 (swiss vintage computing)
8bit gamedev
2023-04-17 09:53:33
https://vintagecomputing.ch/?browseid=8296
/Gaming & GameDesign (swiss vintage computing)
GameDevs
2022-04-13 10:25:54
https://vintagecomputing.ch/?browseid=1136
GameDevs are gamedeveloppers. The name tells also a lot about the idea behind. The most important thing was the technical difficulties. 
/Swiss Game Design (swiss vintage computing)
Cracking
2023-02-11 14:57:25
https://vintagecomputing.ch/?browseid=768
Make games copyable. Some cracker groups where in the tradition of information freedom, others learned from cracking software creating software, others had fun, others were in a sport ‘who is first’ and of course also others gained money. 
Why switzerland? and not us? The rumor is: There was no law in switzerland against cracking. 
/Hardware (swiss vintage computing)
Homecomputer
2022-05-22 10:59:34
https://vintagecomputing.ch/?browseid=313
/Swiss Games (swiss vintage computing)
Nimmer 1968 (Electronic/Transistors)
2023-02-01 10:19:25
https://vintagecomputing.ch/?browseid=6329