SEARCH

https://vintagecomputing.ch/?browseid=1138
First developing on Atari ST (Assembler) but never published something except a demo for a bbs 1993 (First founded by two brothers). First not released ‘product’. A listing game for Happy Computer. 
Than switched to Macintosh (1995 ). Games in C . And than published over the net (website) or in Maganzines Disc-Magazines as Shareware. Paid first with checkes (almost impossible to get the money for 15$ games), so switched to real money and than to KAGI.com a first worldwide payment service.
Inbetween the author worked produced Flash-Games for advertising and ported a lot of games for Java (Applets) 1996 . 
Afterwards switched to Objective-C on MacOSX with a new name: la1n.ch. 
Books to learn coding
2024-08-04 16:19:26
https://vintagecomputing.ch/?browseid=9339
  • Books bought
  • Oreill füssli - "public library" (Go there read and make notices)
Coding Basic
2022-06-11 14:48:47
https://vintagecomputing.ch/?browseid=489
Basic was one of the first coding possibilities in the 8bit and also the ‘OS’. the interface to the computer. The shells were ‘basic’.
LOAD “”",8,1
With the second generation of homecomputers. The linenumberless basic came up like GFA-Basic etc. This was a new step and brought basic on the level of Pascal and co. 
https://vintagecomputing.ch/?browseid=7867
Hardware
- C64 consolen basis, erinnert mehr an eine Console als an einen Computer (Sprite, Hardwarescrolling, Music).
- SID wirklich witzig
VisualDisplay
Unmöglich viele Modis: High res. Multicolor > Programmierung schwierig. Positiv: Kombinierbar
- Beschränkte 16 Farben > Schwierig etwa eigenes zu machen. 
- Strahlende Farben fehlen.
Music
- Music Coding
- SID wirklich interessante Stücke. 

Tools
- Damals Paintingprogramme? > Öfter bessere Computer genutzt wie Amiga/PC (Compiling)

Coding
- Schwierig reinzukommen, sogar schwieriger als Atari2600
- Entwicklung über Jahre
- Basic embedded .-(
- Woher kam das Wissen? Die Software? (Magazine?)
- Öfter bessere Computer genutzt wie Amiga/PC (Compiling)
Gamecoding
- Ohne Tricks (Sprite Multplexer 8 Sprites viele Spiele nicht denkbar) ähnlich wie beim Atari 2600. Tricks
Beschränkung
- Beschränkung bei Shootemups am Schwierigsten bei allen anderen Genres eher möglich mit 8 Sprite durchzukommen.

Community
- Identitätsstiftend aber warum? Einfach übers gemeinsame Spielen?
- Bis heute ungebrochen. Aber mehrheitlich Spieler? Demoszener? 

Heute
Gesamte Entwicklung auf einmal da, keine allmähliche Steigerung/Entwicklung über 10 Jahre
Selbst heute, einige Tutorials aber kein Gametemplate. Viel bis heute unterschiedliche Nutzung: Vorallem game und demoscene. 
> Anwendersoftware fast nicht dokumentiert. 
> Neue Games, demos > Anwendersoftware?
Listing Cultures
2023-02-10 08:58:30
https://vintagecomputing.ch/?browseid=801
The listing culture is a hybrid between gutenberg galaxis and software. Software was often distributed in the mainframe time as source code ( c ). each system had a different set of hardware, processor. c and co were the platform. You could compile it for your system. 

The listing culture brought source code to the magazines and could be published. first with basic and co for homecomputers, later with checksums, than basic with assembler inlines, than only shortcodes. 
of course by typing in you could learn how to code and solve problems.
https://vintagecomputing.ch/?browseid=5966
Areas like the demoscene or electronic games existed only rudimentarily as analog systems (pinball etc) In this sense they were new and updated the system.
Other areas changed or replaced existing areas: 
- Data collection and analysis (punch cards, etc.)
- word processing

> From media running on humans to media running on computers
Transpar. Coding
2022-08-06 10:10:31
https://vintagecomputing.ch/?browseid=5136
Show what happens in technology in the visuals or text.
vs Transparency
Alexander Hahn
2022-07-08 11:09:19
https://vintagecomputing.ch/?browseid=1609
electronic media artist
https://vintagecomputing.ch/?browseid=2731
social media before social media was there
Grouping
2022-07-02 08:49:18
https://vintagecomputing.ch/?browseid=4212
How people connect each other. Which places were important and why? Which media was important and why? Most of this places (Clubs, Supermarkets,  Arcades/Spielsalon, Computershops).
What happened with people from the country side? 
MediaMemories
2022-09-08 18:34:41
https://vintagecomputing.ch/?browseid=5392
Media are infact also memory libraries and of course public libraries. Of course the are also the opposite of oral history in the most of the caeses. 
https://vintagecomputing.ch/?browseid=2059
there are two aspects came together in the universal computer. 
1. computing (sorting)
2. control (cases, if then, input)
before this were seperated functions in analoge maschines.
https://vintagecomputing.ch/?browseid=3755
GameArt like other digital media art is distinguished by a technologically induced ephemerality as well as by a decentralised and therefore difficult longterm availability. More complicating, GameArt differentiates even further and orientiates itself towards earlier lines of game culture like play in backyards, malls and high streets. There is a wide range for designing, playing, and experi- encing GameArt that expands all the way back to a mode of playful experience and action. How can this wide range and depth of themes, interactive playing time, and game mechanisms possibly be archived and made accessible?
Archiving for a society with an open end, in other words a „ludic“ society, has to be determined by an open possibility of observing artistic instruments being developed in order to expand it fur- ther or contextualize it in a new way. The suggestion is to try to build an open and playful archive that includes involved parties and works (from a „knocked down“ curbstone pixel to a player) as well as bystanders (spectators) in a comprehensive setting. While there seem to be long known instances of recipients through whom art works only have been able to unfold their meaning (in play), artists with their possible intentions and, finally, the functional systems of society like sci- ence have to be included first. These instances would only be the first traces and layers among many in an open archive. Subsequently a new „philosophy of archiving“ will be drafted that origi- nates in specific phenomenons and questions of GameArt.
These emerging levels and models describe diverse and partly disagreeing strategies of GameArt. The works span from the game as a medium of artistic discourse to the outright subver- sive criticism of a pronounced „ludic“ society. Therefore a „Mille-Plateaux“-archive is at the same time the base we are standing on and the future we are developing (as a tool).
.
2022-06-29 09:25:25
https://vintagecomputing.ch/?browseid=4077
Die Zeitschrift SPIEL. Neue Folge ist eine internationale Zeitschrift, die sich allen Themen und Fragen der Medien- und Kulturwissenschaften widmet. Dabei spielt eine besondere Rolle, dass die in SPIEL. Neue Folge behandelten Fragen und Antworten dazu beitragen, die theoretischen, methodischen und methodologischen Perspektiven der medienkulturwissenschaftlichen Forschung zu erweitern und zu verbessern.
SPIEL. Neue Folge is an international academic journal dedicated to a wide range of topics and research questions in the discipline of Culture and Media Studies. In particular, SPIEL. Neue Folge aims to publish research that addresses theoretical and methodological questions and that helps to broaden, advance and improve existing research approaches to the discipline.
History of WOG
2022-07-04 18:11:17
https://vintagecomputing.ch/?browseid=4354
1994 kam nicht nur die PlayStation in Japan auf den Markt, auch World of Games wurde am 1. August 1994 von Michael Wyler und Thomas von Arx in der Wohnung der Mutter von Michael und Christian Wyler gegründet. Somit nahm eine Erfolgsgeschichte ihren Anfang... 
Damals steckte die gesamte Spielebranche in der Schweiz buchstäblich noch in den Kinderschuhen. So hatten auch die Produkte noch den Ruf von "Kinderspielzeug" und wurden nur von Gamern, Nerds und Kindern wahrgenommen. Dennoch nahmen sich Michael Wyler und Thomas von Arx der Herausforderung an, ihr Hobby zum Beruf zu machen. Eine Menge Arbeit stand an und liess die lieb gewonnene Freizeitbeschäftigung entsprechend in den Hintergrund rücken. Der Versand von Videospielen musste mit wenig Manpower gegründet und bekannt gemacht werden.
In den folgenden Jahren wuchs die gesamte Industrie und World of Games profitierte entsprechend davon. Geschickt passte sich das Team den Gegebenheiten perfekt an. So war 1997 der Entscheid, nicht nur ein Ladenlokal zu eröffnen, sondern auch das Internetportal wog.ch zu etablieren, sicher der richtige. Von diesem Zeitpunkt an konnte sich die immer grösser werdende, treue Kundschaft Video-, Brett- und Kartenspiele sowie ersten DVDs bequem von zu Hause aus bestellen, die bereits am nächsten Tag per Post geliefert wurden. 
Zum neuen Jahrtausend kam eine neue Konsolengeneration auf den Markt. Dies war auch der Zeitpunkt zu dem Claudia und Christian Wyler zum WoG-Team stiessen. Der Siegeszug des Mediums war nicht mehr aufzuhalten. Die erfolgreiche PlayStation 2 war vermutlich auch nicht ganz unschuldig, dass die DVD, die von Sony geschickt in die Konsole integriert wurde, der die in Jahre gekommen VHS-Kassette den endgültigen Todesstoss versetzte. 
Die immer grösseren Budgets der Entwickler wirkten sich zusätzlich positiv auf die Spielindustrie aus und liessen Spiele entstehen, die sich immer mehr mit teuren Hollywood-Blockbustern messen konnten. Spiele wurden erwachsen und mit ihnen auch die Spieler. World of Games überstand ebenfalls die Pubertät.
Dank einerseits Mund-zu-Mund-Propaganda, andererseits dem beliebten Internetportal sowie der Fachkenntnisse der Involvierten wuchs die Anzahl Mitarbeitender stetig an. Die Geschäftsräume mussten etliche Male erweitert oder gar gewechselt werden, um der wachsenden Nachfrage gerecht zu werden. Mit knapp 40 Angestellten hat WoG heute Dimensionen erreicht, von denen die beiden Gründer kaum zu träumen wagten!
Früher reichte eine kleine Ecke mit einem Tischchen zum Versenden der Ware aus. Heute stehen vier grosse Packtische bereit, um die vielen Pakete rechtzeitig versandbereit zu machen. Zu Beginn diente ein einfaches Regal als Lager. Heute kaum vorstellbar, denn WoG könnte in diesem Punkt nahezu mit einem schwedischen Möbelgiganten mithalten.
Was einst nur in Kinderzimmern zu finden war, hat den Weg in jede gute Stube gefunden. Schon längst vermögen es die Konsolen von Sony und Microsoft mehr als nur mit Games zu unterhalten. Die neueren Modelle sind inzwischen regelrechte Multimedia-Player. Internet, Blu-ray, Full-HD, Media-Player, Bewegungssteuerung, Digital- und Online-Gaming: all das steht für die Evolution der Videospielkonsolen.
WoG hat sich ebenso weiterentwickelt. Im Gleichzug mit den Konsolen wurde auch das Sortiment immer multimedialer. Zu dem erweiterten Spielwarensortiment haben sich Bücher dazugesellt. Das rund um die Uhr verfügbare Angebot von digitalen Games lässt World of Games in Zeiten von Streaming und Downloads nicht alt aussehen. 
2019 war es soweit: Das Ladengeschäft konnte ebenfalls die Strassenseite wechseln und neu in Unterentfelden auf der fünffachen Fläche Kundschaft empfangen. Auf dieser riesigen Spielwiese wurde Platz für die Neuzugänge im Sortiment geschaffen. Brettspiele, Figuren und weitere Spielwaren können ansprechend präsentiert werden. Auch Bücher, Comics und Mangas finden Raum im Laden und runden die Gestaltung optimal ab.
Die 27 Jahre vergingen wie im Flug – wir freuen uns auf viele weitere!
https://vintagecomputing.ch/?browseid=501
The after mainframe-area (based on c and co) was driven by coding near the hardware to get more speed. espacially in games. So Assembler was important. 
Fantasy Consoles
2022-05-25 23:45:26
https://vintagecomputing.ch/?browseid=650
Consoles inspired by old consoles but 100% new. They are somehow like the dream of this days. All dev. thing in one tool (graphics, sound, tiles, coding, levelediting)
Datastructure
2022-06-14 07:33:52
https://vintagecomputing.ch/?browseid=3842
Idea: 
Aspects like:
  • Seethings
  • Contacts
  • pictures
  • Videos
  • Areas
  • Team
Example:
  • ASPECT: Team 
  • - [coding] XYZ
  • - [graphician] XYZ   
 
  • ASPECT: Photos
  • - [photos:dev] yxcyxcv
  • - [photos:team] sadf 
https://vintagecomputing.ch/?browseid=5140
Diassembly of course showed everything.
sizecoding
2023-02-10 21:14:27
https://vintagecomputing.ch/?browseid=6754
coding for size. 
 
Power (Einfluss, Agency)
2023-04-04 08:41:24
https://vintagecomputing.ch/?browseid=7692
Coding gives you power.
Everybody can have its own slave (LCP)!
https://vintagecomputing.ch/?browseid=568
Let's bring together the memories and artefacts from those times. 
Demos
2022-06-17 14:05:50
https://vintagecomputing.ch/?browseid=3902
Several demos are behind the mechanic of the ‘puzzler’
Schools and teachers ...
2022-06-18 10:31:29
https://vintagecomputing.ch/?browseid=3969
Who did what? How you learned coding.
How the teached?
https://vintagecomputing.ch/?browseid=5812
Amicom of Spreadpoint has been interviewed by Com and Orlando of Brainstorm at the Escpape and Spreadpoint copy party on Oktober 7th. 

When did you join Spreadpoint ? 
-A month ago. 

Your task in Spreadpoint ? 
-Coder, but in Spreadpoint everybody can do what he wants to. 

For how long have you been programming on the Amiga ? 
-For 2 years. 
What computers did you work on before? 
-Spectrum, Sinclair QL. I did some graphic programming with BASIC. 

What did you program on the Amiga? 
-A 3D-Demo (Summer of 88 for TLB), various intros and copiers for cracked games, Powerutility (sold it), a level editor for a shoot'em up, AMICOM-Kickstart (Antivirus, Copier etc.) 

What are you doing at the time ? 
-I'm working on Demo, called ATOM-demo. 
What's this about ? 
-Colored, shaded, permeating(!) 3D-Objects. 

Your future projects ? 
-3D vectorgrafics, 3D editor (ev. sell it), copier with multitasking capility, various utilities. 

What hardware do you have ? 
-An Amiga 1000  (1.5Mb, Harddisk 20 Mega SCSI), And an Amiga 2000 (A2620 Unix card, 68020 processor, 68881 math. coprocessor, 68851 Memory Management Unit, harddisk 80 MB SCSI, Modem 2400 Baud) 
Tell us something about your Master Seka. 
-It's based on the Seka V3.0 by Kefrens/Promax. It has been reassembled  and revised by my collegue Buddha. 
The main advantages are: 
Better editor commands, a finally working optimize function, auto runback, the workspace can be changed without exitting the Seka. 

Is there anything you want to advise to Amiga coders ? 
-Unfortunetly, there are more and more good programs, recently, which run only on one special Amiga. So I advise to try out the programs on different Amigas and to avoid unproper coding (absolute addresses, selfmodifing code, DBF-waiting-loops running to fast on the 68020.) 
And I hate programs, which you only can exit by a reset! 

Thank you for your answers. 

     Translated by The Acc{sed/BRS
Keyboard
2023-03-16 15:56:19
https://vintagecomputing.ch/?browseid=7409
The keyboard is really good. 
Attention: The backspace is called ‘roubout’ and you can use it with SHIFT! on the right side on top (same place like backspace)
There are three modes:
  • Default Inser-Line (L)
  • Commands (K) - Commands : Shift-Function > The command
  • Graphics (G) - Create the char with graphics (First Shift Graphics > Shift Key)
The whole system is a token coding thing. 

 
Restrictions
2023-04-17 10:15:52
https://vintagecomputing.ch/?browseid=8298
8bit in everywhere 
- memory
- graphic
- sound
- coding  (branch, length of the code)
> complexity
> seize developping! 
> 8bit damocles sword
>> finding not allover solutions (like gameengines!) - engines for jump and runs, shootemups > special solutions
Giger H.R. (Swiss)
2023-03-28 11:38:31
https://vintagecomputing.ch/?browseid=905
Giger was an educated as an industrial designer. Afterwards he made art and after working with jodorowski on dune, he joined the aliens-team. He created the slick fast monster in ALIEN. he influenced with his style (developped before in paintings and sculptures) the whole scifi. And so he became also one of the most influencing artist for games like r-type and and and and and …
Ludlow Cottage
2022-07-04 15:54:12
https://vintagecomputing.ch/?browseid=1615
Computer animation for the TI-99 4a home computer, written in Texas Instruments Extended Basic with own and found code.
https://vintagecomputing.ch/?browseid=2220
A very important place (meet people, connect with other interested persons etc social media 0.5)
.
2022-05-01 19:47:43
https://vintagecomputing.ch/?browseid=2437
look at development with bitorrent, crypto-x and social media
Kraftwerk
2022-07-18 21:26:53
https://vintagecomputing.ch/?browseid=3080
Kraftwerks music is of course double ‘homecomputer’. 
- first the content - you create the future
- second the music - could be made on a homecomputer
https://vintagecomputing.ch/?browseid=4083
Very big club with 600 (?) members. There are all paying money.  A lot of people found here other persons with the same ideas and interests.
It seems that the name ist also Statement. In german spoken as KAK means shit.
/ ()
heritage-collector
2022-08-13 22:58:10
https://vintagecomputing.ch/?browseid=4009
create a simple software to collect artefacts etc.
Motorola 68000
2023-03-17 10:37:06
https://vintagecomputing.ch/?browseid=503
Base for a lot of computers (GUI, Mac, Atari, Amiga, Next  etc) arcades and Arcades! Expensive but with a fantastic assembler-language. 
Fantasy-Computers
2022-04-17 22:36:48
https://vintagecomputing.ch/?browseid=638
Fantasy computers are computer that are ‘inspired’ by real computers. Means their name sound like ZX81 > Tic80 but of course they are fast, programmable with lua and in the most of the cases have all integrated: spriteeditor, tile/background-editor, soundeffects editor and music editor. So they are really the dream of an 8bit-coder* with assembler, low memory, low graphics, no tools. 
https://vintagecomputing.ch/?browseid=969
Turings Assembly-Line is a game orginally written on the Plato systems (1960 ) in 2020 on Cyber1.org by and-or.ch. 
There is also a version as a web-app.
homecomputer 16-bit
2022-07-07 15:44:34
https://vintagecomputing.ch/?browseid=1543
this computers came with an operating system, gui-based and mouse. basic was a prg to use (not anymore line based). there were some new styles of basics coming up like gfa-basic, omikron-basic (atari st). 
and the most games were coded in assembler (68000 was a god processor for assembler). so you had to buy assembler, which was not included. 
mainframe
2022-04-15 10:31:58
https://vintagecomputing.ch/?browseid=1553
of course mainframe computing was only possible for universities, students or big companies. creating workstation like lilith or next were a middle thing between mainframe and personal computers. 
https://vintagecomputing.ch/?browseid=1724
There are different types of hacker:
  • for fun
  • freedom of information
  • hacking to get access to powerful systems (latest knowhow, lates knowhow, lastest coding language)
  • hacking for getting fast computer (mainframe)
  • hacking for fast internet (mainframe)
  • sport: getting in 
  • symbolic capital
  • political hacker for a cause
  • hacking for money
Tracker
2023-05-07 09:21:37
https://vintagecomputing.ch/?browseid=1856
Tracker were software - used especially on the Amiga. The most of the music was created in this type of music software. And the people behind the swiss games of the 80ies/90ies even created a tracker and the possibility to use the same framework also in games. 
Development Process
2022-05-29 11:04:38
https://vintagecomputing.ch/?browseid=3509
The game development process was splittet into different type of productions. Each part had its own tools like coding / assembler, images > paint tools and of course music with the trackers. 
https://vintagecomputing.ch/?browseid=5142
indirect open source vs direct open source
Interview
2022-09-10 09:47:07
https://vintagecomputing.ch/?browseid=5424
  • Snake
  • Music Programm
  • Question: Gaming at EPFL?
  • Answer: Learning Coding
  • Animation (Future of video?
  • Hand-Punchard System
  • Multimedia-Hardware
Interesting: The video game is the best thing/motivation to create something and it is complex. Games also as a driver for learning ‘computer’ and multimedia
Most important
2022-12-11 14:49:21
https://vintagecomputing.ch/?browseid=6022
// directory list
dir
delete
MakeDir

FileNote!
Rename
LHA

// memory and oc
avail 
// coding
if 
elseif
endif
gt
lt
variable $
$a=10

endlci
 
// print etc
echo
 
GameDevs
2022-04-13 10:25:54
https://vintagecomputing.ch/?browseid=1136
GameDevs are gamedeveloppers. The name tells also a lot about the idea behind. The most important thing was the technical difficulties. 
Cracking
2023-02-11 14:57:25
https://vintagecomputing.ch/?browseid=768
Make games copyable. Some cracker groups where in the tradition of information freedom, others learned from cracking software creating software, others had fun, others were in a sport ‘who is first’ and of course also others gained money. 
Why switzerland? and not us? The rumor is: There was no law in switzerland against cracking.