DETAIL
users |
new user |
login
SWISS VINT...
projects
cybersuter
swiss vintage computing
computing, gaming and gamedesign (historical and actual)
ACTIVITIZ
SUBCONSC
NOTIFIZ
POSTS
BROWSE
RHIZOME
INDX
SECTIONS
ATTRS
MEDIA
TEAM + ACCESS
SEARCH
Art, GameArt & Experiment
|
Retro
|
Vintage computing
|
About
|
Gaming & GameDesign
|
/
swiss vintage comput...
/
Vintage computing
/
Historical Computing
/
Hardware
/
Homecomputer
/
C64 (Commodore) - Co...
/
gamedesign c64
/
Textmode & Graphics ...
>
Textmode & Graphics > Usage different modes on one screen
>
gamedesign c64
>
C64 (Commodore) - Console approach - 8Bit
Swiss games used this too?
rene.bauer
SHARE
SEARCHES
Tree
>
treeupdown
|
tree
|
catalog
|
content
|
8bit-GameDesign - new assemblers ...
Videoram 8bit
Textmode & Graphics > Usage different modes on one screen
C64 Coding/Tech Tricks
Charset often used as Playfield (Gameconsoles)
8bit gamedev
gamedesign c64
The ultimate c64 talk: screen splitting
Swiss games used this too?
Textmode & Graphics > Usage different modes on one screen
Ooze (Graphic-Textadventure)
Robox
TextPicture-Splitted game mechanics
Textmode & Graphics > Usage different modes on one screen
Show Comments. Comments hidden: 3
Ooze (Graphic-Textadventure)
rene.bauer
Robox
rene.bauer
TextPicture-Splitted game mechanics
rene.bauer
Ooze (Graphic-Textadventure)
Robox
TextPicture-Splitted game mechanics