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/ swiss vintage comput... / Vintage computing / Historical Computing / Hardware / Homecomputer / C64 (Commodore) - Co...
> C64 (Commodore) - Console approach - 8Bit> Homecomputer || 8bit gamedev

gamedesign c64

 
rene.bauer

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8bit gamedev
C64 (Commodore) - Console approach - 8Bit [gamedesign]
 
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Videoram 8bit

rene.bauer
 
rene.bauer

Textmode & Graphics > Usage different modes on one screen

 
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rene.bauer

The ultimate c64 talk: screen splitting

The ultimate c64 talk: screen splitting
 
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rene.bauer

Manic Mansion in Action

Manic Mansion in Action
 
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rene.bauer

Format: text, interactive picture, interactive text

 
rene.bauer

Swiss games used this too?

 
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Ooze (Graphic-Textadventure)

rene.bauer
 

Robox

rene.bauer
 

TextPicture-Splitted game mechanics

rene.bauer
 
rene.bauer

C64 Coding/Tech Tricks

 
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Sprite multiplexer C64

rene.bauer
 

Sprite-Splitter

rene.bauer
 
rene.bauer

Charset often used as Playfield (Gameconsoles)

 
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Playfield (Background, Tilebased) Array with Tiles

rene.bauer
 

8bit gamedev

rene.bauer
 
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rene.bauer

8bit-GameDesign - new assemblers ...
// blog

8bit-GameDesign - new assemblers ...
http://www.gamelab.ch/?p=7350
gamedesign c64 [context]
VintageComputingAsGame
 
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