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The designers figure...
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The designers figured that you'd use X and Y for looping, indexing etc, and use A for adding and subtracting, shifts etc. So they saw a need for INX and INY, but didn't see a enough of a need for an instruction to increment or decrement the accumulator.
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65C02
rene.bauer
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C64 (Commodore) - Console approach - 8Bit
The designers figured that you'd use X and Y for looping, indexing etc, and use A for adding and subtracting, shifts etc. So they saw a need for INX and INY, but didn't see a enough of a need for an instruction to increment or decrement the accumulator.
6502asm.com v1.2 - World's first fantasy console!
The Visual 6502
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6502
65C02
@MauryMarkowitz There are a lot of instructions that could be added to the 6502 to decrease code size and/or increase performance but weren't. The designers were trying to make a cheap microprocessor, not a fully featured one and they drew their line with
The designers figured that you'd use X and Y for looping, indexing etc, and use A for adding and subtracting, shifts etc. So they saw a need for INX and INY, but didn't see a enough of a need for an instruction to increment or decrement the accumulator.
The designers figured that you'd use X and Y for looping, indexing etc, and use A for adding and subtracting, shifts etc. So they saw a need for INX and INY, but didn't see a enough of a need for an instruction to increment or decrement the accumulator. > Later, with the 65C02, the instruction you are talking about was added, and variously called INA, INC A or INC)