NODE SECTIONS

Nodes can have different categories. You can add an object to a category in the edit-form. You can choose a predefined or create your own.
all | career | magic | pictures | predecessor | inspirations | bio:dev | concept | archived material | oralhistory | selllings | visuals | quotes | ideas | today | community | Codings | meta | culture | emulators | demos | coding | players | succesor | cases | Publisher | cracking | gamemechanics | technology | sellings | madewith | selling | media | group | art | products | 8bit | discussions | 16bit | socialmedia | knowledge:common | development | international | ressources | todo | anti:atarist | outdated | relations | concurrency | connections | documentation | swiss | todozh | press | maps | examples | checkzh | gaming | quote | libraries | swissgames | basics | area | further development | devs | demoscene | DevTeam | Inventory | every year | Inspirations | virtualisation | comment | software | theater | editors | presse | magazines | interviews | problems | contexts | design | publishers | author | demoscene/hacking | library | technic | overview | rawmaterial | wikipedia | sovjetunion | artworks | rawdata | Zeitgeist | phenomenon | history | designfor | comments | Tool | interfaces | Swiss | knowhow:common | productswith | music | research | songs | ArtDefinition | creators | entertainment | photos | contacts | Events | grouping | Goodies | published | ci | product | screens | distributions | origins | motivations | Emulators | moreinfo | archive | devtools | team | Participiants | stories | then | inspiration | games | project | naming | inspiredz | dev | moviesseried | publishing | questions | rescue | successor | articles | infos:db | members | idea | Fight | subversion | actual | anti:amiga | hardwaredevelopment | Impression | varia | developers | Guidelines | inspiration? | network | authors | users | Personal Computer Versions | coding_scene | movements | alternatives | Business | retrieve | in | interview | creator | graphics | Emulation | artgroups | institutions | reception | texts | lookat | Hardware | specials | communities | Dev | communication | backgrounds | unsorted | introductions | gamedesign | politics | context | question | picture | newvintage | science | check | virus | Millieu | tocheckzh | global | communications | fetish | switzerland | technics | newretro | books | vision | labeling | Appropiation | Organisation | gamedevtools | colleagues | logo | Example | website | videos | collection | installation | copyprotections | Installation | output | relation | awards | hunters | Experimental Archeology | origin | subgroup | Processors | educations | experimentalarcheologie | exhibitions | tools | lookingfor | founders | Comments |
research 
 
research 
 
research 
 
research 
 
research 
Hardware
- C64 consolen basis, erinnert mehr an eine Console als an einen Computer (Sprite, Hardwarescrolling, Music).
- SID wirklich witzig
VisualDisplay
Unmöglich viele Modis: High res. Multicolor > Programmierung schwierig. Positiv: Kombinierbar
- Beschränkte 16 Farben > Schwierig etwa eigenes zu machen. 
- Strahlende Farben fehlen.
Music
- Music Coding
- SID wirklich interessante Stücke. 

Tools
- Damals Paintingprogramme? > Öfter bessere Computer genutzt wie Amiga/PC (Compiling)

Coding
- Schwierig reinzukommen, sogar schwieriger als Atari2600
- Entwicklung über Jahre
- Basic embedded .-(
- Woher kam das Wissen? Die Software? (Magazine?)
- Öfter bessere Computer genutzt wie Amiga/PC (Compiling)
Gamecoding
- Ohne Tricks (Sprite Multplexer 8 Sprites viele Spiele nicht denkbar) ähnlich wie beim Atari 2600. Tricks
Beschränkung
- Beschränkung bei Shootemups am Schwierigsten bei allen anderen Genres eher möglich mit 8 Sprite durchzukommen.

Community
- Identitätsstiftend aber warum? Einfach übers gemeinsame Spielen?
- Bis heute ungebrochen. Aber mehrheitlich Spieler? Demoszener? 

Heute
Gesamte Entwicklung auf einmal da, keine allmähliche Steigerung/Entwicklung über 10 Jahre
Selbst heute, einige Tutorials aber kein Gametemplate. Viel bis heute unterschiedliche Nutzung: Vorallem game und demoscene. 
> Anwendersoftware fast nicht dokumentiert. 
> Neue Games, demos > Anwendersoftware?
 
research 
persons:
  • who was there?
  • why?
interviews: 
- sandmeier
- heubi
- roman werner
what happened with the rest?